Carme Mangiron
List of John Benjamins publications for which Carme Mangiron plays a role.
Journals
ISSN 2032-6904 | E-ISSN 2032-6912
Title
Game Localization: Translating for the global digital entertainment industry
Minako O'Hagan and Carme Mangiron
[Benjamins Translation Library, 106] 2013. xii, 374 pp.
Subjects Translation Studies
Reception studies in game localisation: Taking stock Reception Studies and Audiovisual Translation, Di Giovanni, Elena and Yves Gambier (eds.), pp. 277–296 | Chapter
2018 This chapter aims at providing an overview of the existing reception studies in the area of game localisation. After briefly describing the main characteristics of game localisation and its focus on users and their player experience (PX), the paper discusses the small number of reception studies in… read more
Research in game localisation: An overview Game Localisation, Zhang, Xiaochun and Samuel Strong (eds.), pp. 74–99 | Article
2017 Game localisation is an emerging field in Translation Studies that initially began attracting attention in the late 1990s, when the first studies analysing this new translation phenomenon were published by professionals working in the field. In the last decade, research on game localisation has… read more
Chapter 9. Strategies for dealing with cultural references in audio description Audio Description: New perspectives illustrated, Maszerowska, Anna, Anna Matamala and Pilar Orero (eds.), pp. 159–178 | Chapter
2014 The Localisation of Japanese Video Games: Striking the Right Balance The Journal of Internationalization and Localization 2, pp. 1–20 | Article
2012 Over the course of the last three decades the entertainment software industry has become a multibillion dollar industry and a worldwide phenomenon. The United States and Japan have traditionally been the main players in this industry, which owes part of its global success to internationalisation… read more