Article published in:Educating in Dialog: Constructing meaning and building knowledge with dialogic technology
Edited by Sebastian Feller and Ilker Yengin
[Dialogue Studies 24] 2014
► pp. 159–179
Mobile Game-Based Learning in University Education
Access to information and learning materials should be as independent and efficient as possible. Mobile Learning (m-learning) makes this happen as a consequence of the mobile diffusion. This new educational approach offers many chances to extend the possibilities of e-learning since learning is no longer dependent on a specific time of occurrence or a particular location. Besides an integrated pedagogical framework, the process of how sustainable knowledge can be transformed to students’ minds seems to be the main challenge. To achieve this sustainability, gamification would be an appropriate method. Combining gamification-aspects and social interaction to increase the engagement of students, leads to an application for mobile devices. Its concept and the different scenarios of using the application in a university context will be presented in this contribution.
Published online: 14 November 2014
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Cited by 1 other publications
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