Compass
A personal organization mobile app for individuals with mental disorders
Juliana Bueno | Federal University of Paraná (UFPR)
Depression and anxiety are common mental health disorders worldwide. People with psychiatric disorders often lack the ability to deal with aspects/activities of daily life. This article describes the development of the Compass app, an app designed to help individuals suffering from mental health disorders. The app presents organizational and planning tools to improve the daily life of these individuals, and, consequently, their well-being. A user-centered design approach was employed in the development of the app, and design requirements were established based on the literature on Mental Health, Psychology, Information and Graphic Design. A functional prototype of the app was created for user testing, and a satisfaction questionnaire was conducted with potential users. The results showed that Compass was a useful and usable app, and that its interface design was easy to interact with and navigate. The results also showed that there were some problems with the design of the app. These problems were taken into consideration in the redesign stage and led to improvements.
Keywords: mental health, mobile app, m-health, user centered design
Published online: 23 September 2019
https://doi.org/10.1075/idj.24.3.02vie
https://doi.org/10.1075/idj.24.3.02vie
References
References
Bakker, D., Kazantzis, N., Rickwood, D., & Rickard, N.
Barrett, L. F., & Russell, J. A.
Cassidy, T.
Center on the Developing Child, Harvard University
(2011) Executive function & self-regulation. Retrieved from https://developingchild.harvard.edu/science/key-concepts/executive-function/
Hamdan, A. C., & Pereira, A. P. A.
Hilty, D. M., Chan, S., Hwang, T., Wong, A., & Bauer, A. M.
Hoober, S.
(2013) Design for fingers and thumbs instead of touch. UX Matters. Retrieved from www.uxmatters.com/mt/archives/2013/11/design-for-fingers-and-thumbs-instead-of-touch.php
Material Design
n.d.). Spacing methods. Retrieved from https://material.io/design/layout/spacing-methods.html#touch-click-targets
Padovani, S., & Napo, P. R.
(2016) Sistemas de navegação em smartphones: um guia téorico-prático de design. Universidade Federal do Paraná: Curitiba. Retrieved from https://www.researchgate.net/publication/331207159_Material_didatico-instrucional_-_Sistemas_de_navegacao_em_smartphones_um_guia_teorico-pratico_de_design
Padovani, S., Schlemmer, A., & Scariot, C. A.
(2012) Usabilidade & user experience, usabilidade versus user experience, usabilidade em user experience? Uma discussão teórico-metodológica sobre comunalidades e diferenças. In Ergodesign Usihc 12: Congresso Internacional de Ergonomia e Usabilidade de Interfaces Humano-Computador. Natal, RN. Retrieved from https://www.academia.edu/1869477/usabilidade_and_user_experience_usabilidade_versus_user_experience_usabilidade_em_user_experience_uma_discussão_teórico-metodológica_sobre_comunalidades_e_diferenças
Polak, M. A., Richardson, A. C., Flett, J. A. M., Brookie, K. L., & Conner, T. S.
Roto, V., Law, E., Vermeeren, A., & Hoonhout, J.
(Eds.) (2011) User experience white paper: Bringing clarity to the concept of user experience. Result from Dagstuhl Seminar on Demarcating User Experience, September 15–18 2010 Retrieved from http://www.allaboutux.org/files/UX-WhitePaper.pdf
Rouse, M., & Holman, T.
(2011) Definition: mHealth (mobile health). TechTarget: SearchHealthIT. Retrieved from https://searchhealthit.techtarget.com/definition/mHealth
World Health Organization
(2016) Depression and other common mental disorders: Global health estimates. Retrieved from https://goo.gl/OTF6Mp
(2017) Depression and other common mental disorders: Global health estimates. Retrieved from https://goo.gl/pvGAeu
Wright, A.
(2008) Psychological properties of colours. Colour affects. Retrieved from www.colour-affects.co.uk/psychological-properties-of-colours
Wright, J. H., Basco, M. R., & Thase, M.