Chapter 10
Pragmatic competence in virtual environments
The use of consciousness-raising affordances
Virtual environments (VE) can mimic the
dimensions that native speakers take into account in authentic
social interactions and are one of the instructional conditions that
can promote pragmatic competence. I present the results of a study
examining the relationship between self-regulated behaviors in a VE
and gains in pragmatic competence. The VE was designed to promote
knowledge of Spanish request parameters and employed
consciousness-raising (CR) features. Third-year learners of Spanish
(N = 24) explored the VE by approaching avatars
and requesting various objects/favors to solve the task.
Specifically, I focus on affordances identified to predict pragmatic
gains in the CR condition (Collentine & Collentine, 2023) to study the extent
to which CR features in VEs interact with and account for gains in
pragmatic abilities.
Article outline
- 1.Background
- 1.1Developing pragmatic competence
- 1.2Acquisition of requests and L2 pragmatic development
- 1.3Understanding the design principles that promote
pragmatic competence
- 1.4Active cognitive processing and CR activities in L2
pragmatics
- 1.5Pragmatics instruction using CALL
- 1.6Using VEs in pragmatics instruction
- 1.7The use of affordances in CALL
- 1.8Research questions
- 2.Method and materials
- 3.Results
- 4.Discussion and conclusions
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Notes
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References