Article published In:
Game Localisation
Edited by Xiaochun Zhang and Samuel Strong
[The Journal of Internationalization and Localization 4:2] 2017
► pp. 141161
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Gameography

Game title
publisher, year of first release)
Atelier Rorona Plus: The Alchemist of Arland
(Koei Tecmo 2013)Google Scholar
Bravely Default
(Square-Enix 2013)Google Scholar
Destiny
(Activision 2014)Google Scholar
Disgaea 4: A Promise Unforgotten
(Nippon Ichi Software 2011)Google Scholar
Final Fantasy VII
(Square 1997)Google Scholar
Final Fantasy X HD
(Square-Enix 2013)Google Scholar
Grand Theft Auto V
(Rockstar Games 2013)Google Scholar
Hyperdimension Neptunia Re;Birth
(Compile Heart 2013)Google Scholar
Lightning Returns: Final Fantasy XIII
(Square-Enix 2013)Google Scholar
Ni no Kuni: Wrath of the White Witch
(Bandai Namco 2011)Google Scholar
Persona 4: Golden
(Atlus 2012)Google Scholar
Pokemon X
(The Pokemon Company 2013)Google Scholar
Soulcalibur
series(Bandai Namco 1996 –)Google Scholar
Star Wars: The Old Republic
(Electronic Arts 2011)Google Scholar
Cited by

Cited by 3 other publications

Ashok, Pratiksha
2023. Game localization: A comparative case study of PlayerUnknown’s Battlegrounds (PUBG Mobile) in India and China. Journal of Gaming & Virtual Worlds 15:2  pp. 129 ff. DOI logo
Mangiron, Carme
2021. Found in Translation: Evolving Approaches for the Localization of Japanese Video Games. Arts 10:1  pp. 9 ff. DOI logo
O’Hagan, Minako, Julie McDonough Dolmaya & Hendrik J. Kockaert
2019. Pandemic, localization and change of guard. The Journal of Internationalization and Localization 6:2  pp. 69 ff. DOI logo

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