Publications
Nijnatten, Carolus van and Maureen T. Matarese. 2019. ‘Showing one’s card’: Negotiating disclosure through game play in juvenile probation. Text & Talk 39 (2) : 213–234.
Oakes, Michael P. and Meng Ji, eds. 2012. Quantitative Methods in Corpus-Based Translation Studies. A practical guide to descriptive translation research. (Studies in Corpus Linguistics 51). John Benjamins.
Mondada, Lorenza. 2012. Coordinating action and talk-in-interaction in and out of video games. In Gerhardt, Cornelia and Ruth Ayaß, eds. The Appropriation of Media in Everyday Life. (Pragmatics & Beyond New Series 224). John Benjamins. pp. 231–270.
Piirainen-Marsh, Arja. 2012. Organising participation in video gaming activities. In Gerhardt, Cornelia and Ruth Ayaß, eds. The Appropriation of Media in Everyday Life. (Pragmatics & Beyond New Series 224). John Benjamins. pp. 195–230.
Schmierbach, Mike. 2010. “Killing Spree”: Exploring the Connection Between Competitive Game Play and Aggressive Cognition. Communication Research 17 (2) : 256–274.
Keating, Elizabeth and Chiho Sunakawa. 2010. Participation cues: Coordinating activity and collaboration in complex online gaming worlds. Language in Society 39 (3) : 331–356.
Thomson, Matthew. 2009. From Underdog to Overmatch: Computer Games and Military Transformation . Popular Communication 7 (2) : 92–106.
Minks, Amanda. 2008. Performing gender in song games among Nicaraguan Miskitu children. Language & Communication 28 (1) : 36–56.
Cho, Yongkil. 2007. Refusals and politeness in directive action games: Cultural differences between Korean and German. In Weigand, Edda and Marion Grein, eds. Dialogue and Culture. (Dialogue Studies 1). John Benjamins. pp. 191–212.
Nadel, Jacqueline, Ouriel Grynszpan and Jean-Claude Martin. 2007. Exploring the influence of task assignment and output modalities on computerized training for autism. Interaction Studies 8 (2) : 241–266.
Neiva, Eduardo. 2007. Communication Games. The Semiotic Foundation of Culture. (Approaches to Applied Semiotics 5). De Gruyter.