Publications
Publication details [#12922]
Mangiro Hevian, Carmen. 2006. Video games localisation: posing new challenges to the translator. In O'Hagan, Minako, ed. Manga, anime and video games: globalizing Japanese cultural production. Special issue of Perspectives. Studies in Translation Theory and Practice 14 (4): 306–317.
Publication type
Article in Special issue
Publication language
English
Abstract
Video games localisation is an emerging type of translation that has deserved very little attention from a Translation Studies perspective to date. This article discusses what is involved in video game localisation, what assets need to be localised, what the different localisation models are and what translator competence is required in order to localise video games successfully. It also emphasises the need to encourage the study of this new discipline and the training of translators who have the skills and competence required to face the challenges posed by this new translation field.
Source : Abstract in journal