Publications

Publication details [#16037]

Chandler, Heather. 2005. The game localization handbook. Boston: Charles River Media. 338 pp. URL
Publication type
Reference work
Publication language
English

Abstract

This book is a comprehensive guide to producing localized games for any platform. [...] The first part defines localizations and discusses how to start thinking in a global mindset. It provides a general overview of each phase of the localization process, including localization, internationalization, and software age ratings requirements. The next section discusses how to plan your localizations. You'll also find details on what pre-production tasks are required, along with specifics on creating localization-friendly code, working with third-party vendors, console submissions processes, and determining budgets, schedules, and staffing needs. Part three delves into the core of the production process and discusses what is involved in producing final, code-released localized versions. Practical information is also presented on organizing assets for translations, asset integration, and testing. The next section focuses on the tasks that happen after the bulk of the games localization is finished, including marketing, creating localized demos, and assembling localization kits. In the final part, common localization pitfalls and ways to avoid them are explored, including a case study of the localization of the Xbox7 version of Tom Clancy's Ghost Recon Island Thunder.
Source : Based on bitra

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