6 results for "game localization"
- Silvia Pettini. 2022. The Translation of Realia and Irrealia in Game Localization: Culture-Specificity between Realism and FictionalityJiannan Song | TARGET 36:2 (2024) pp. 311–315 | Review
- Ilse Feinauer, Amanda Marais & Marius Swart (eds.). 2023. Translation Flows: Exploring Networks of People, Processes and ProductsYuan Ping | TARGET 36:3 (2024) pp. 481–486 | Review
- The audience strikes back: Agency and accountability in audiovisual translation and distributionChiara Bucaria | TARGET 35:3 (2023) pp. 331–353 | Article
- Indirect translation in game localization as a method of global circulation of digital artefacts: A socio-economic perspectiveMinako O’Hagan | TARGET 34:3 (2022) pp. 441–464 | Article
- Yves Gambier & Luc van Doorslaer (eds.). 2016. Border Crossings: Translation Studies and Other DisciplinesHong Diao | TARGET 30:3 (2018) pp. 509–514 | Review
- Keiran J. Dunne & Elena S. Dunne (eds.). 2011. Translation and Localization Management: The Art of the PossibleMiguel A. Jiménez-Crespo | TARGET 27:1 (2015) pp. 115–121 | Review