Article published In: Journal of Language and Pop Culture: Online-First Articles
The role of pathetic fallacy in video games and storytelling
Published online: 17 September 2026
https://doi.org/10.1075/jlpop.26002.pag
https://doi.org/10.1075/jlpop.26002.pag
Abstract
This study applies Pager-McClymont’s (Pager-McClymont, K. (2021). Communicating
emotions through surroundings: A stylistic model of pathetic fallacy (Unpublished doctoral
dissertation). University of Huddersfield. [URL], (2023a). A
stylistic model of the converse of pathetic fallacy. Language and
Literature, 33(1), 44–68. , (2023a). A
stylistic model of the converse of pathetic fallacy. Language and
Literature, 33(1), 44–68. , (2023b). “The
thunder rolls and the lightning strikes”: Pathetic fallacy as a multimodal metaphor. Anglica
Wratislaviensia, 61(1), 53–75. )
model of pathetic fallacy (PF) to video games, using a multimodal approach to examine how emotional and environmental elements
enhance narrative depth and player immersion. Focusing on Heavy Rain, a narrative-driven game where player
choices shape the story, the study analyses two sequences from the game to explore how grief is communicated through lighting,
sound, shot composition, and metaphor. Rainfall, a recurring motif, operates visually, aurally, and linguistically as a metaphor
for grief (sadness is rain), reinforcing emotional resonance. The analysis draws on Forceville, C. (2008). Metaphor
in pictures and multimodal representations. In R. Gibbs (Ed.), The
Cambridge handbook of metaphor and
thought (pp. 462–482). Cambridge University Press. pictorial metaphor theory and McIntyre, D. (2008). Integrating
multimodal analysis and the stylistics of drama: A multimodal perspective on Ian McKellen’s Richard
III. Language and
Literature, 17(4), 309–334.
stylistic transcripts to map emotional meaning across modes. Camera angles are also examined as a key mode in cross-domain
mapping, highlighting their role in shaping perspective, mood, and character alignment. The study demonstrates that PF can be
productively extended to video games to deepen emotional impact and narrative complexity.
Keywords: film studies, metaphor, multimodality, stylistics, emotion
Article outline
- 1.Introduction
- 2.Overview of key concepts
- 2.1Telecinematic stylistics and means of multimodal analysis
- 2.2Pathetic fallacy as a multimodal metaphor
- 2.3Film studies, shot types, and camera angles
- 2.4The emotional landscape of videogames
- 3.Case study: Heavy Rain
- 3.1Context and method of analysis
- 3.2“Tears in the Rain”: Cinematic ending analysis
- 3.2.1Emotions
- 3.2.2Surroundings
- 3.2.3Discussion
- 3.3“Basketball in the Garden”: Player-controlled scene analysis
- 4.Conclusion
- Notes
References
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