References (54)
References
Agha, A. (2007). Language and social relations. Cambridge: Cambridge University Press. Google Scholar logo with link to Google Scholar
Ariizumi, Y. (2013). Kaiwa bunmatsu ni okeru “otoko kotoba” to “onna kotoba” no bunrui: Jendā shikibetsu keikō to jendā tokuisei o shihyō toshite [Classification of “male language” and “female language” in sentence endings: Gender identificatory tendencies and gender specialization as indices], Nihongo jendā gakkai gakkaishi, 13, 63–72. [URL]
Booth, P. (2017). Digital fandom 2.0: New media studies. Lang. Google Scholar logo with link to Google Scholar
Brandtzaeg, P. B. & Lüders, M. (2018). Time collapse in social media: Extending the context collapse. Social Media + Society, 4(1), 1–10. Google Scholar logo with link to Google Scholar
Brau, L. (2004). Rakugo fans at play: Promoting the art, creating community, inventing selves. In W. W. Kelly (Ed.), Fanning the flames: Fans and consumer culture in contemporary Japan (pp. 127–149). SUNY Press. [URL]
Ceres, P. (2023, February 3). Quoting Taylor Swift lyrics is an actual linguistic thing. Wired. [URL]
Choe, H. (2019). Eating together multimodally: Collaborative eating in mukbang, a Korean livestream of eating. Language in Society, 48(2), 171–208. Google Scholar logo with link to Google Scholar
(2020). Talking the cat: Footing lamination in a Korean livestream of cats mukbang. Journal of Pragmatics, 160, 60–79. Google Scholar logo with link to Google Scholar
Dahlberg-Dodd, H. E. (2020). O-jōsama kotoba and a stylistics of same-sex desire in Japanese yuri narratives. Mechademia: Second Arc, 13(1), 6–23. Google Scholar logo with link to Google Scholar
Flanagan, M. (2013). Critical play: Radical game design. MIT Press. Google Scholar logo with link to Google Scholar
Gee, J. P. (2004). Situated language and learning: A critique of traditional schooling. Routledge. Google Scholar logo with link to Google Scholar
Gubar, E. (2022). YouTube Comment Search (1.1.12) [Chrome extension]. [URL]
Gumperz, J. J. (1968). The speech community. In D. L. Sills & R. K. Merton (Eds.), International encyclopedia of the social sciences (pp. 381–386). Macmillan. [URL]
Hellekson, K. & Busse, K. (2006). Fan fiction and fan communities in the age of the internet: New essays. McFarland & Co Inc.Google Scholar logo with link to Google Scholar
Huizinga, J. (2014 [1949]). Homo ludens: A study of the play-element in culture. Martino Publishing. Google Scholar logo with link to Google Scholar
Hyakumantenbara Salome. (n.d.). Nijisanji. [URL]
. (2024, December 15). In Nijisanji hikōshiki wiki [Nijisanji unofficial wiki]. [URL]
. (2023a, March 3). [Kinen] NG nashi!!※ Shitsumon nandemo kotaechau supesharu ✨ Hyakunanajūman-nin kinen💕 [desu wa] [[Commemoration] No holds barred!! ※ An ask-me-anything special! ✨ Commemorating 1,700,000 subscribers💕 [desu wa]]. [Video]. YouTube. [URL]
. (2023b, July 7). [Musatsu shibari] Torauma kokufuku Pikumin4!! Koroshitara shūryō desu wa [Pikumin 4] [[No killing challenge] Overcoming Pikmin 4 trauma!! If I kill one, game over desu wa [Pikmin 4]]. [Video]. YouTube. [URL]
. (2023c, August 3). [Zangiefu] Mata kono kobushi kara 👊 Rankuma furiwake 🌟[Sutoriito faitaa 6 desu wa] [[Zangief] Again from this fist 👊 Ranked match placement 🌟 [Street Fighter 6]]. [Video]. YouTube. [URL]
Inoue, M. (2006). Vicarious language: Gender and linguistic modernity in Japan. University of California Press.Google Scholar logo with link to Google Scholar
Johnson, D. (2023). Textual cacophony: Online video and anonymity in Japan. Cornell University Press. Google Scholar logo with link to Google Scholar
Khan, J., Ahmad, K., Jagatheesaperumal, S. K., & Sohn, K.-A. (2025). Textual variations in social media text processing applications: Challenges, solutions, and trends. Artificial Intelligence Review, 58(89), 1–48. Google Scholar logo with link to Google Scholar
Ki o tsukeyō. (2026, April 28). Nijisanji hikōshiki wiki [Nijisanji unofficial wiki]. [URL]
Kinsui, S. (2003). Vācharu Nihongo: Yakuwarigo no nazo [Virtual Japanese: Mystery of role language]. Iwanami shoten.Google Scholar logo with link to Google Scholar
Konstantinovskaia, N. (2020). The language of feminine beauty in Russian and Japanese societies. Palgrave Macmillan. Google Scholar logo with link to Google Scholar
Kusano, K. (2024). VTuber no entateinmentosei o kangaeru [Thoughts on the entertainability of VTubers]. In T. Okamoto, H. Yamano, & K. Yoshikawa (Eds.), VTubergaku [VTuber studies] (pp. 97–110). Iwanami shoten. [URL]
Li, X. & Hiramoto, M. (2025). Address terms in Chinese popular music fandom: Exploring stancetaking social media discourses. Discourse, Context & Media, 63, 1–10. Google Scholar logo with link to Google Scholar
Licoppe, C. & Morel, J. (2018). Visuality, text and talk, and the systematic organization of interaction in Periscope live video streams. Discourse Studies, 20(5), 637–665. Google Scholar logo with link to Google Scholar
Marwick, A. E. & boyd, d. (2011). I tweet honestly, I tweet passionately: Twitter users, context collapse, and the imagined audience. New Media & Society, 13(1), 114–133. Google Scholar logo with link to Google Scholar
Morreall, J. (2024). Philosophy of humor. In E. N. Zalta & U. Nodelman (Eds.), The Stanford encyclopedia of philosophy (Fall 2024 Edition). [URL]
Nanba, K. (2020). Aidoru o seien suru koto no keifugaku: Shin’eitai kara wotagei made [A genealogy of cheering for idols: From fan clubs to “ota-gei”]. In N. Niwa (ed), Ōen no jinruigaku [The anthropology of cheering] (pp. 297–323). Seikyūsha. [URL]
Nematzadeh, A., Ciampaglia, G. L., Ahn, Y.-Y., & Flammini, A. (2019). Information overload in group communication: From conversation to cacophony in the Twitch chat. Royal Society Open Science, 6(10), 1–14. Google Scholar logo with link to Google Scholar
O-jōsama (zokusei). (2024, November 10). Aniwota (kari). [URL]
Ochiai, K. & Niiyama, S. (2025). Discourse analysis of “just chatting” streams on YouTube live: Focusing on the interaction between virtual YouTubers and viewers. Journal of Japanese Linguistics, 41(2), 299–328. Google Scholar logo with link to Google Scholar
Ohsawa, Y. (2023). Charismatic actors and devout audiences: Kabuki meets anime in Super Kabuki II. Electronic Journal of Japanese Studies, 23(3). [URL]
Olejniczak, J. (2015). A linguistic study of language variety used on Twitch.Tv: Descriptive and corpus-based approaches. Redefining Community in Intercultural Context, 4(1), 329–334. [URL]
Peterson, L. N. (2022). Mediatized fan play: Moods, modes and dark play in networked communities. Routledge. Google Scholar logo with link to Google Scholar
Ranalan, R. S. (2018). Linguistic politeness in online discussion boards: Animé fandom as virtual speech communities. Linguistics & The Human Sciences, 14(1/2), 99–122. Google Scholar logo with link to Google Scholar
Raz, J. (1983). Audience and actors: A study of their interaction in the Japanese traditional theatre. Brill. Google Scholar logo with link to Google Scholar
Recktenwald, D. (2017). Toward a transcription and analysis of live streaming on Twitch. Journal of Pragmatics, 115, 68–81. Google Scholar logo with link to Google Scholar
Ringer, C., Nicolaou, M. A., & Walker, J. A. (2020). TwitchChat: A dataset for exploring livestream chat. In L. Lelis & D. Thue (Eds.), Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (pp. 259–265). PKP. Google Scholar logo with link to Google Scholar
Robertson, W. C. (2022). “Ojisan gokko shiyo!” [Let’s pretend to be old men!]: Contested graphic ideologies in Japanese online language play. Japanese Studies, 42(1), 23–42. Google Scholar logo with link to Google Scholar
“SNS ryūkōgo taishō 2022,” nominēto happyō! (2022, November 14). E-Guardian. [URL]
Song, L. & Licoppe, C. (2024). Noticing-based actions and the pragmatics of attention in expository live streams. Noticing “effervescence” and noticing-based sequences. Journal of Pragmatics, 226, 1–16. Google Scholar logo with link to Google Scholar
Spitulnik, D. (1996). The social circulation of media discourse and the mediation of communities. Journal of Linguistic Anthropology, 6(2), 161–187. Google Scholar logo with link to Google Scholar
Tannen, D. (2007). Talking voices: Repetition, dialogue, and imagery in conversational discourse. Cambridge University Press. Google Scholar logo with link to Google Scholar
Unser-Schutz, G. (2015). Influential or influenced? The relationship between genre, gender and language in manga. Gender and Language, 9(2), 223–254. Google Scholar logo with link to Google Scholar
Van Dijck, J. & Poell, T. (2013). Understanding social media logic. Media and Communication, 1(1), 2–14. Google Scholar logo with link to Google Scholar
Yamano, H. (2024). VTuber no tetsugaku [The philosophy of VTubers]. Shunjusha.Google Scholar logo with link to Google Scholar
Yano, C. (2002). Tears of longing: Nostalgia and the nation in Japanese popular song. Harvard University Asia Center. Google Scholar logo with link to Google Scholar
Yin, Y. & Xie, Z. (2024). Playing platformized language games: Social media logic and the mutation of participatory cultures in Chinese online fandom. New Media & Society, 26(2), 619–641. Google Scholar logo with link to Google Scholar
Yoda, M. (2014). Wa. In S. Kinsui (Ed.), “Yakuwarigo” shōjiten [A concise dictionary of role language] (pp. 198–200). Kenkyusha.Google Scholar logo with link to Google Scholar
Mobile Menu Logo with link to supplementary files background Layer 1 jbe-platform.quadraat-sans-bold jbe-platform.quadraat-sans-bold-dark jbe-platform.quadraat-sans-bold-light jbe-platform.quadraat-sans-bold prag Twitter_Logo_Blue