Article In: Translation Spaces: Online-First Articles
Easy-to-understand language in video games
Empirical findings of an exploratory study among players with dyslexia
This content is being prepared for publication; it may be subject to changes.
Abstract
Cognitive accessibility in video games warrants further exploration, as it encompasses a wide range of disorders
and learning difficulties that may benefit from easy-to-understand (E2U) language. This study investigates players’ reception of
E2U language, comparing individuals with and without dyslexia. A video game was developed, and participants were assigned to one
of four conditions in a 2×2 experimental design, based on the type of language used in the game (standard or E2U) and the presence
or absence of dyslexia. Both quantitative and qualitative data were collected, with a particular focus on player experience and
language acceptability. Players with dyslexia reported a more positive experience when playing the E2U version, whereas players
without dyslexia reported largely similar experiences across both versions. Nonetheless, participants in both groups expressed a
general preference for the standard language. Overall, the findings of this exploratory study suggest that E2U language has the
potential to enhance the gaming experience for players with dyslexia.
Keywords: easy-to-understand language, video games, game accessibility, dyslexia
Article outline
- Introduction
- Game accessibility user research
- The challenges of dyslexia
- The benefits of easy-to-understand language
- Previous studies
- Methodology
- Participants
- Materials
- Procedure
- Analysis
- Results
- Player experience
- Language acceptability
- Discussion
- Conclusion
- Acknowledgements
- Notes
- Author queries
References
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