References (38)
References
Adams, A., Feng, Y., Liu, J. & Stauffer, E. (2020). Potentials of teaching, learning, and design with virtual reality: An interdisciplinary thematic analysis. In B. Hokanson, M. Exter, A. Grincewicz, M. Schmidt, M., & A. Tawfik (Eds.), Intersections Across Disciplines: Interdisciplinarity and learning (pp. 173–186). Springer Nature. DOI logoGoogle Scholar
Bercovitch, J., & Wells, R. (1993). Evaluating Mediation Strategies. Peace & Change, 18 (1), 3–25. DOI logoGoogle Scholar
Blyth, C. (2014). Exploring the affordances of digital social 201 reading for L2 literacy: The case of eComma. In J. Guikema & L. Williams (Eds.), Digital Literacies in Foreign and Second Language Education (pp. 201–226). San Marcos, TX: CALICO.Google Scholar
Bonner, E., Lege, R., & Frazier, E. (2023). Teaching CLIL Courses Entirely in Virtual Reality: Educator Experiences. CALICO Journal, 40 (1), 45–67. DOI logoGoogle Scholar
Compagnoni, I., & Serragiotto, G. (2024). “We All Contributed to Tell Stories to the Best of Our Abilities”: Collaborative Digital Storytelling to Promote Students’ Positive Interdependence in an Online Course of Italian as a Foreign Language. EuroAmerican Journal of Applied Linguistics and Languages 11 (1), 36–62. DOI logoGoogle Scholar
Council of Europe (2018). Common European Framework of Reference for Languages: Learning, Teaching, Assessment. Companion Volume with New Descriptors. Strasbourg: Council of Europe. [URL]
Cyvin, J. B., Midtaune, K. & Rød, J. K. (2022). Using StoryMaps to prepare for field course — A case study of students in Geography. Cogent Education, 9 (1). DOI logoGoogle Scholar
Dede, C. (2008). Theoretical perspectives influencing the use of information technology in teaching and learning. In: J. Voogt, & G. Knezek (Eds.), International Handbook Of Information Technology in Primary and Secondary Education (pp. 43–62). Boston, MA: Springer US. DOI logoGoogle Scholar
Di Natale, A. F. D., Repetto, C., Riva, G., & Villani, D. (2020). Immersive virtual reality in K-12 and higher education: a 10-year systematic review of empirical research. British Journal of Educational Technology, 51 (6). DOI logoGoogle Scholar
Donato, R., & McCormick, D. (1994). A sociocultural perspective on language learning strategies: The role of mediation. Modern Language Journal, 78 (4), 453–464. DOI logoGoogle Scholar
Dooly, M., Thrasher, T., & Sadler, R. (2023). “Whoa! Incredible!:” Language Learning Experiences in Virtual Reality. RELC Journal. DOI logoGoogle Scholar
Eichenberg, C. (2012). Virtual Reality in Psychological, Medical and Pedagogical Applications. IntechOpen. DOI logoGoogle Scholar
Fazzi, F. (2023). Reflecting on EFL Secondary Students’ Reading Habits and Perceptions of Young Adult Literature to Promote Reading for Pleasure and Global Citizenship Education. Educazione Linguistica. Language Education (EL.LE), 12 (2), 251–271. DOI logoGoogle Scholar
Hadwin, A., Järvelä, S., & Miller, M. (2018). Self-regulation, co-regulation, and shared regulation in collaborative learning environments. In Handbook of self-regulation of learning and performance, 2nd ed (pp. 83–106). Routledge/Taylor & Francis Group. DOI logoGoogle Scholar
Kalantzis, M., & Cope, B. (2012). Literacies. Cambridge University Press. DOI logoGoogle Scholar
Kress, G. (2003). Literacy in the new media age. London, England: Routledge.Google Scholar
Kyriakou, H., Nickerson, J. V., & Sabnis, G. (2017). Knowledge Reuse for Customization: Metamodels in an Open Design Community for 3d Printing. MIS Quarterly, 41 (1), 315–332. DOI logoGoogle Scholar
Horvat, N., Brnčić, M., Perišić, M. M., Martinec, T., Bojčetić, N., & Škec, S. (2022). Design Reviews in Immersive and Non-Immersive Collaborative Virtual Environments: Comparing Verbal Communication Structures. Proceedings of the Design Society, 2 1, 211–220. DOI logoGoogle Scholar
Jantakoon, T., Wannapiroon, P., & Nilsook, P. (2019). Virtual Immersive Learning Environments (VILEs) Based on Digital Storytelling to Enhance Deeper Learning for Undergraduate Students. Higher Education Studies, 9 (1), 144–150. DOI logoGoogle Scholar
Johnson, D. W., &. Johnson, R. T. (2010). Restorative conflict in schools: necessary roles of cooperative learning and constructive conflict. In E. Sellman, H. Cremin, & G. McCluskey (Eds.), Restorative Approaches to Conflict in Schools, Cambridge, UK: ESRC Seminar.Google Scholar
Law, J., Barny, D., & Poulin, R. (2020). Patterns of peer interaction in multimodal L2 digital social reading. Language Learning & Technology, 24 (2), 70–85. [URL]
Lehtonen, M., Page, T., Miloseva, L., & Thorsteinsson, G. (2008). Development of Social Mediation and Emotional Regulation in Virtual Learning Environment Research. Journal on Educational Psychology, 2 (1), 34–47. DOI logoGoogle Scholar
Liu, M.-C., Huang, Y.-M., & Xu, Y.-H. (2018). Effects of individual versus group work on learner autonomy and emotion in digital storytelling. Educational Technology Research and Development, 66 (4), 1009–1028. DOI logoGoogle Scholar
Loh, R., & Ang, C.-S. (2020). Unravelling Cooperative Learning in Higher Education. Research in Social Sciences and Technology, 5 1, 22–39. DOI logoGoogle Scholar
Mehrvarz, M., Heidari, E., Farrokhnia, M., & Noroozi, O. (2021). The mediating role of digital informal learning in the relationship between students’ digital competence and their academic performance. Computers & Education, 167 1, 1–12. DOI logoGoogle Scholar
Oigara, J. N. (2018). Integrating virtual reality tools into classroom instruction. In: Handbook of research on Mobile technology, constructivism, and meaningful learning (pp. 147–159). IGI Global. DOI logoGoogle Scholar
Oguilve, V., Wen, W., Castek, J., Sanderson, C., & Pineda, Z. (2022). Participatory Learning: Educators Designing Media to Expand Global Perspectives, 1016–1025. [URL]
Oxford, R. (2010). Teaching and researching learning strategies. New York: Longman.Google Scholar
Pokrzycka, L. (2022). Innovative teaching methods: Project management in practice. Maria Curie-Skłodowska University Press.Google Scholar
Recker, J. C., Lukyanenko, R., Jabbari Sabegh, M., Samuel, B., & Castellanos, A. (2021). From representation to mediation: A new agenda for conceptual modeling research in a digital world. MIS Quarterly: Management Information Systems, 45 (1), 269–300. DOI logoGoogle Scholar
Ribeiro, S. P. M., Moreira, A. A. F. G., & Pinto da Silva, C. M. F. (2016). Digital Storytelling: Emotions in Higher Education. In J. M. Spector, D. Ifenthaler, D. G. Sampson, & P. Isaias (Eds.), Competencies in Teaching, Learning and Educational Leadership in the Digital Age: Papers from CELDA 2014 (pp. 149–167). Springer International Publishing. DOI logoGoogle Scholar
Robin, B. R. (2016). The power of digital storytelling to support teaching and learning. Digital Education Review, 30 1, 17–29.Google Scholar
Serafini, F. (2015). Multimodal literacy: From theories to practices. Language Arts, 92 (6), 412–423. Available from [URL]. DOI logo
Shen, X., Hao, C., & Peng, J. E. (2022). Promoting EFL learners’ willingness to communicate through transmediation in a digital storytelling workshop. Journal of Multilingual and Multicultural Development, 1–18. DOI logoGoogle Scholar
Thomas, N., Rose, H., Cohen, A. D., Gao, X. (Andy), Sasaki, A., & Hernandez-Gonzalez, T. (2022). The third wind of language learning strategies research. Language Teaching, 55(3), 417–421. DOI logoGoogle Scholar
Thrasher, T. (2022). The impact of virtual reality on L2 French learners’ language anxiety and oral comprehensibility: an exploratory study. CALICO Journal. DOI logoGoogle Scholar
Unesco (2015). Global citizenship education: topics and learning objectives, retrieved on 8 May 2024, from [URL]
Wu, B., Yu, X., & Gu, X. (2020). Effectiveness of immersive virtual reality using head-mounted displays on learning performance: a meta-analysis. British Journal of Educational Technology, 51 (6), 1991–2005. DOI logoGoogle Scholar