Cited by (5)

Cited by five other publications

Vichot, Rhea
2024. At the Heart of the Mothercrystal: Final Fantasy XIV’s Approach to Localization and Lore as a Virtual Contact Zone. Loading 16:26  pp. 40 ff. DOI logo
Afzali, Katayoon & Mahboobeh Zahiri
2022. A netnographic exploration of Iranian videogame players translation needs: the case of in-game texts. The Translator 28:1  pp. 74 ff. DOI logo
Mejías-Climent, Laura
2021. The History of Localization and Dubbing in Video Games. In Enhancing Video Game Localization Through Dubbing,  pp. 43 ff. DOI logo
Bernal-Merino, Miguel Á.
2018. Creativity and playability in the localisation of video games. The Journal of Internationalization and Localization 5:1  pp. 74 ff. DOI logo
Mangiron, Carme
2017. Research in game localisation. The Journal of Internationalization and Localization 4:2  pp. 74 ff. DOI logo

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