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Review published In:
Digital Translation
Vol.
10:1
(2023) ► pp.
128
–
132
◄
previous
Book review
Laura
Mejías-Climent
.
Enhancing Video Game Localization Through Dubbing
Palgrave Macmillan
,
2021
.
Reviewed by
Ugo Ellefsen
|
Concordia University
Published online: 24 July 2023
https://doi.org/10.1075/dt.00004.ell
References
Bernal-Merino, Miguel Ángel
2015
Translation and Localisation in Video Games: Making Entertainment Software Global
. London: Routledge.
Hansen, Damien
2022
“
Formalisations du jeu vidéo: la métaphore langagière du jeu mise à l’épreuve au travers du concept de ludème
.”
Sciences du jeu
171: 1–25).
Juul, Jesper
Genre in Video Games (and Why We don’t Talk [more] about it)
”,
The Ludologist
(blog), 22 December 2014,
[URL]
O’Hagan, Minako
, and
Carmen Mangiron
2013
“
Game localization: Translating for the Global Digital Entertainment Industry
.” Amsterdam: John Benjamins Publishing Company.
Gameography
Assassin’s Creed: Syndicate
(Ubisoft Entertainment
2015
)
Batman: Arkham Knight
(Warner Bros. Interactive Entertainment
2015
)
Command and Conquer
(Virgin Interactive
1995
).
Detroit: Become Human
(Sony Interactive Entertainment
2018
)
Dune
(Virgin Interactive
1992
)
Lands of Lore: The Throne of Chaos
(Virgin Interactive PC (DOS)
1993
).
Last Alert
(Telenet/NEC
1989/1990
)
League of Legends
(Riot Games
2009
)
Rise of the Tomb Raider
(Square Enix
2016
)
Star Wars: Tie-Fighter
(LucasArts
1994
)
Star Wars: X-Wing
(LucasArts
1993
)