Commentary
Internet pragmatics and the fuzziness of analytical categories
A response to Francisco Yus
Article outline
- 1.Introduction
- 2.Blurring dichotomies
- 3.Conclusion
-
References
References (9)
References
Brandenberger, Christina, and Nathalie Meyer. in prep. “Towards a methodology for studying multimodal interaction during mobile gameplay via smartphone: The example of Pokémon GO.” Ms, University of Zurich.
Herring, Susan, Dieter Stein, and Tuija Virtanen (eds.). 2013. Pragmatics of Computer-Mediated Communication. Berlin: Mouton de Gruyter.
Hoffmann, Christian R., and Wolfram Bublitz (eds.). 2017. Pragmatics of Social Media. Berlin: Mouton de Gruyter.
Jonsson, Ewa. 2015. Conversational Writing: A Multidimensional Study of Synchronous and Supersynchronous Computer-Mediated Communication. Frankfurt am Main: Peter Lang.
Jucker, Andreas H. 2004. “Gutenberg und das Internet. Der Einfluss von Informationsmedien auf Sprache und Sprachwissenschaft.” Networx 401. [URL]
Jucker, Andreas H., and Christa Dürscheid. 2012. “The linguistics of keyboard-to-screen communication: A new terminological framework.” Linguistik Online 56(6): 39–64. [URL]
Jucker, Andreas H., Heiko Hausendorf, Christa Dürscheid, Karina Frick, Christoph Hottiger, Wolfgang Kesselheim, Angelika Linke, Nathalie Meyer, and Antonia Steger. 2018. “Doing space in face-to-face interaction and on interactive multimodal platforms.” Journal of Pragmatics 1341: 85–101.
Rosenbaun, Laura, Sheizaf Rafaeli, and Dennis Kurzon. 2016b. “Participation frameworks in multiparty video chats cross-modal exchanges in public Google Hangouts.” Journal of Pragmatics 941: 29–46.
Cited by (2)
Cited by two other publications
Xie, Chaoqun, Francisco Yus & Hartmut Haberland
This list is based on CrossRef data as of 5 august 2024. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers.
Any errors therein should be reported to them.