Article published In:
Interaction Studies
Vol. 8:2 (2007) ► pp.209240
Cited by

Cited by 39 other publications

Akimoto, Taisuke & Takashi Ogata
2011. 2011 7th International Conference on Natural Language Processing and Knowledge Engineering,  pp. 369 ff. DOI logo
Akimoto, Taisuke & Takashi Ogata
2012. 2012 IEEE 11th International Conference on Cognitive Informatics and Cognitive Computing,  pp. 253 ff. DOI logo
Araujo, Eric T., Angelo E. M. Ciarlini, Cesar T. Pozzer & Bruno Feijó
2011. A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories. In Interactive Storytelling [Lecture Notes in Computer Science, 7069],  pp. 272 ff. DOI logo
Arrambide, Karina
2019. Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts,  pp. 1 ff. DOI logo
Bakkes, Sander, Chek Tien Tan & Yusuf Pisan
2012. Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System,  pp. 1 ff. DOI logo
Bakkes, Sander C.J., Pieter H.M. Spronck & Giel van Lankveld
2012. Player behavioural modelling for video games. Entertainment Computing 3:3  pp. 71 ff. DOI logo
Bostan, Barbaros & Gokhan Sahin
2016. Psychological Player Profiling with Action Patterns. In Gamer Psychology and Behavior [International Series on Computer Entertainment and Media Technology, ],  pp. 89 ff. DOI logo
Cardona-Rivera, Rogelio E., José P. Zagal & Michael S. Debus
2023. Aligning story and gameplay through narrative goals. Entertainment Computing 47  pp. 100577 ff. DOI logo
Casillo, Mario, Francesco Colace, Massimo De Santo, Saverio Lemma, Marco Lombardi & Antonio Pietrosanto
2016. Proceedings of the The 3rd Multidisciplinary International Social Networks Conference on SocialInformatics 2016, Data Science 2016,  pp. 1 ff. DOI logo
de Lima, Edirlei Soares, Bruno Feijó & Antonio L. Furtado
2018. Player behavior and personality modeling for interactive storytelling in games. Entertainment Computing 28  pp. 32 ff. DOI logo
de Lima, Edirlei Soares, Bruno Feijó & Antonio L. Furtado
2020. Adaptive storytelling based on personality and preference modeling. Entertainment Computing 34  pp. 100342 ff. DOI logo
Dow, Steven, Blair MacIntyre & Michael Mateas
2008. Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology,  pp. 373 ff. DOI logo
Gu, Chao, Jiangjie Chen, Chun Yang, Wei Wei, Qianling Jiang, Liao Jiang, Qiuhong Wu, Shu-Yuan Lin & Yunshuo Yang
2022. Effects of AR Picture Books on German Teaching in Universities. Journal of Intelligence 10:1  pp. 13 ff. DOI logo
Gupta, Saumya & Theresa Jean Tanenbaum
2019. Proceedings of the 2019 on Designing Interactive Systems Conference,  pp. 49 ff. DOI logo
Gupta, Saumya, Theresa Jean Tanenbaum, Meena Devii Muralikumar & Aparajita S. Marathe
2020. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems,  pp. 1 ff. DOI logo
Jacob, Mikhail & Brian Magerko
2018. Proceedings of the 13th International Conference on the Foundations of Digital Games,  pp. 1 ff. DOI logo
Lee, Jeong Kyu, Michael L. Hecht, Michelle Miller-Day & Elvira Elek
2011. Evaluating Mediated Perception of Narrative Health Messages: The Perception of Narrative Performance Scale. Communication Methods and Measures 5:2  pp. 126 ff. DOI logo
Li, Boyang & Mark O. Riedl
2011. Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach. In Agents for Games and Simulations II [Lecture Notes in Computer Science, 6525],  pp. 99 ff. DOI logo
Li, Wanwan, Changyang Li, Minyoung Kim, Haikun Huang & Lap-Fai Yu
2023. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems,  pp. 1 ff. DOI logo
Milam, David, Magy Seif El-Nasr & Ron Wakkary
2009. A Study of Interactive Narrative from User's Perspective. In Handbook of Multimedia for Digital Entertainment and Arts,  pp. 653 ff. DOI logo
Milam, David, Magy Seif El-Nasr & Ron Wakkary
2008. Looking at the Interactive Narrative Experience through the Eyes of the Participants. In Interactive Storytelling [Lecture Notes in Computer Science, 5334],  pp. 96 ff. DOI logo
Moallem, Jonathan D. & William L. Raffe
2020. 2020 IEEE Conference on Games (CoG),  pp. 305 ff. DOI logo
Nybom, Waltteri & Mick Grierson
2022. Personality in Personalisation: A User Study with an Interactive Narrative, a Personality Test and a Personalised Short Story. In Design, Learning, and Innovation [Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 435],  pp. 53 ff. DOI logo
Riedl, Mark, David Thue & Vadim Bulitko
2011. Game AI as Storytelling. In Artificial Intelligence for Computer Games,  pp. 125 ff. DOI logo
Riedl, Mark O.
2010. Scalable personalization of interactive experiences through creative automation. Computers in Entertainment 8:4  pp. 1 ff. DOI logo
Rostami, Asreen, Donald McMillan, Elena Márquez Segura, Chiara Rossito & Louise Barkhuus
2017. Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction,  pp. 197 ff. DOI logo
Rostami, Asreen, Chiara Rossitto, Louise Barkhuus, Jonathan Hook, Jarmo Laaksolahti, Robyn Taylor, Donald McMillan, Jocelyn Spence & Julie Williamson
2017. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems,  pp. 498 ff. DOI logo
Soares de Lima, Edirlei, Bruno Feijo, Antonio L. Furtado & Vinicius M. Gottin
2018. 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames),  pp. 187 ff. DOI logo
Stanton, Matt, Ben Humberston, Brandon Kase, James F. O'Brien, Kayvon Fatahalian & Adrien Treuille
2014. Self-refining games using player analytics. ACM Transactions on Graphics 33:4  pp. 1 ff. DOI logo
Tan, Chek Tien & Ho-lun Cheng
2011. Tactical Agent Personality. International Journal of Computer Games Technology 2011  pp. 1 ff. DOI logo
Tanenbaum, Theresa Jean & Karen Tanenbaum
2008. Improvisation and Performance as Models for Interacting with Stories. In Interactive Storytelling [Lecture Notes in Computer Science, 5334],  pp. 250 ff. DOI logo
Toh, Weimin
2023. The Player Experience and Design Implications of Narrative Games. International Journal of Human–Computer Interaction 39:13  pp. 2742 ff. DOI logo
van Lankveld, Giel, Sonny Schreurs, Pieter Spronck & Jaap van den Herik
2011. Extraversion in Games. In Computers and Games [Lecture Notes in Computer Science, 6515],  pp. 263 ff. DOI logo
Wei, Huaxin
2011. Structuring Narrative Interaction: What We Can Learn from Heavy Rain. In Interactive Storytelling [Lecture Notes in Computer Science, 7069],  pp. 338 ff. DOI logo
Wicke, Philipp & Tony Veale
2021. Creative Action at a Distance: A Conceptual Framework for Embodied Performance With Robotic Actors. Frontiers in Robotics and AI 8 DOI logo
Yin, Michael & Robert Xiao
2022. Designing Interactive Systems Conference,  pp. 726 ff. DOI logo
Yu, Hong & Mark O. Riedl
2014. Personalized Interactive Narratives via Sequential Recommendation of Plot Points. IEEE Transactions on Computational Intelligence and AI in Games 6:2  pp. 174 ff. DOI logo
Zook, Alexander, Stephen Lee-Urban, Michael R. Drinkwater & Mark O. Riedl
2012. Proceedings of the The third workshop on Procedural Content Generation in Games,  pp. 1 ff. DOI logo
Zook, Alexander & Mark O. Riedl
2015. Temporal Game Challenge Tailoring. IEEE Transactions on Computational Intelligence and AI in Games 7:4  pp. 336 ff. DOI logo

This list is based on CrossRef data as of 31 march 2024. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers. Any errors therein should be reported to them.