Article published In:
Narrative Inquiry
Vol. 21:2 (2011) ► pp.353357
Cited by

Cited by 13 other publications

da Silva, Rafael Leonardo
2021. The Process of Moral Decision-Making in a Game-Based Narrative Scenario through the Experience of Future Government Workers. TechTrends 65:4  pp. 511 ff. DOI logo
Feldpausch‐Parker, Andrea M., Megan O'Byrne, Danielle Endres & Tarla R. Peterson
2013. The Adventures of Carbon Bond: Using a melodramatic game to explain CCS as a mitigation strategy for climate change. Greenhouse Gases: Science and Technology 3:1  pp. 21 ff. DOI logo
Gilbert, Lisa
2019. “Assassin’s Creedreminds us that history is human experience”: Students’ senses of empathy while playing a narrative video game. Theory & Research in Social Education 47:1  pp. 108 ff. DOI logo
Gruber, David R.
2016. Medicalization of the Post-Museum: Interactivity and Diagnosis at the Brain and Cognition Exhibit. Journal of Medical Humanities 37:1  pp. 65 ff. DOI logo
Gutierrez, Amanda, Kathy Mills, Laura Scholes, Luke Rowe & Elizabeth Pink
2023. What do secondary teachers think about digital games for learning: Stupid fixation or the future of education?. Teaching and Teacher Education 133  pp. 104278 ff. DOI logo
Jackson, Luke C., Joanne O'Mara, Julianne Moss & Alun C. Jackson
2022. Analysing digital educational games with the Games as Action, Games as Text framework. Computers & Education 183  pp. 104500 ff. DOI logo
Jackson, Luke Conrad, Joanne O'Mara, Julianne Moss & Alun C. Jackson
2018. A Critical Review of the Effectiveness of Narrative-Driven Digital Educational Games. International Journal of Game-Based Learning 8:4  pp. 32 ff. DOI logo
Klimenko, Marina A., Kevin Kapadia & Gaillot Jr Andre
2023. What Are the Morals of Video Game Stories? A Content Analysis of the Most Popular Video Games. Journal of Broadcasting & Electronic Media 67:4  pp. 553 ff. DOI logo
Marinaccio, Philomena S., Kevin Leichtman & Rohan Hanslip
2014. Expanding the Discourse of Identity in the English Language Arts Curriculum. In Andragogical and Pedagogical Methods for Curriculum and Program Development [Advances in Educational Technologies and Instructional Design, ],  pp. 382 ff. DOI logo
Mascolo, Michael F.
2013. Developing through Relationships. In Embodiment and Epigenesis: Theoretical and Methodological Issues in Understanding the Role of Biology within the Relational Developmental System - Part B: Ontogenetic Dimensions [Advances in Child Development and Behavior, 45],  pp. 185 ff. DOI logo
Molyneux, Logan, Krishnan Vasudevan & Homero Gil de Zúñiga
2015. Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games. Journal of Computer-Mediated Communication 20:4  pp. 381 ff. DOI logo
Patterson, Timothy, Insook Han & Laurie Esposito
2022. Virtual reality for the promotion of historical empathy: A mixed-methods analysis. Theory & Research in Social Education 50:4  pp. 553 ff. DOI logo
Pavarini, Gabriela, Sonia Alí, Leya George, Lasara Kariyawasam, Jessica Lorimer, Nastja Tomat, Keying Wang, Benjamin Wilcox, Aleksandra Yosifova & Ilina Singh
2020. Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts,  pp. 320 ff. DOI logo

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