This chapter focuses on video game-playing as a locus for media engagement and everyday social interaction. Game-playing is analysed from a multimodal perspective: as a temporally unfolding, interactionally accomplished event shaped by the game as a material and semiotic structure which the players attend to in their verbal and nonverbal actions. The chapter investigates how adolescents playing a console-operated video game in the home environment draw upon the game’s discourse locally, in the situated, emergent activities through which they co-construct social play. Detailed analysis of data reveals how players produce their utterances in an indexical way, incorporating specific locally available discursive resources in their talk and adjusting to the constantly changing contexts presented by the game.
2023. Playing Together on a Large Screen: Spatiality, Materiality, Temporality and the Complexity of Interaction. In Complexity of Interaction, ► pp. 255 ff.
Colón de Carvajal, Isabel & Sandra Teston-Bonnard
2020. Le corps comme médium d’interaction dans le processus d’appropriation ou de résistance au dispositif de jeu vidéo. Interfaces numériques 7:2
Reeves, Stuart, Christian Greiffenhagen & Eric Laurier
2017. Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play. Topics in Cognitive Science 9:2 ► pp. 308 ff.
Sierra, Sylvia
2016. Playing out loud: Videogame references as resources in friend interaction for managing frames, epistemics, and group identity. Language in Society 45:2 ► pp. 217 ff.
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