Divine intervention
Multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age:
Inquisition
Videogames often take place in fictional worlds, yet the performed accents of game characters are
real reflections of the language ideologies of a game’s creators and intended audience. This chapter
demonstrates how these ideologies are at play in BioWare’s fantasy role-playing game Dragon Age:
Inquisition (2014), through its linguistic differentiation of two characters, Cassandra and
Leliana. Although largely presented as counter to one another, both are othered from the majority of in-game
characters by way of their accented English. Videogames contain unique, medium-specific affordances; thus,
using multimodal discourse analysis and procedural rhetoric, this chapter examines how Cassandra and Leliana’s
accents construct social and ideological meaning, and how the performative nature of gameplay affects players’
perception of these characters.
Article outline
- 1.Introduction: Language ideologies and performed accents in fantasy role-playing games
- 2.Theoretical framework: Language ideologies in videogames and character opposition
- 3.Dragon Age
- 4.Analysing characters’ accented speech and players’ comments
- Data collection and analysis
- Characters’ accents and multimodal analysis
- Cassandra
- Leliana
- Written Discourse Analysis
- 5.Discussion
- 6.Conclusion
-
Notes
-
References
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