Article published In:
Pragmatics & Cognition
Vol. 18:2 (2010) ► pp.313339
Cited by

Cited by 14 other publications

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Griffiths, Mark, Daria J. Kuss & Angelica B. Ortiz de Gortari
2013. Videogames as Therapy. In Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care,  pp. 43 ff. DOI logo
Griffiths, Mark D., Daria J. Kuss & Angelica B. Ortiz de Gortari
2017. Videogames as Therapy. International Journal of Privacy and Health Information Management 5:2  pp. 71 ff. DOI logo
Griffiths, Mark D., Daria J. Kuss & Angelica B. Ortiz de Gortari
2020. Videogames as Therapy. In Alternative Pain Management,  pp. 324 ff. DOI logo
Kadam, Kapil, Shitanshu Mishra, Anurag Deep & Sridhar Iyer
2021. Enhancing engineering drawing skills via fostering mental rotation processes. European Journal of Engineering Education 46:5  pp. 796 ff. DOI logo
Lu, Shulan, Derek Harter, Paweena Kosito & Pratyush Kotturu
2014. Developing Low-Cost Training Environments: How Do Effector and Visual Realism Influence the Perceptual Grounding of Actions?. Journal of Cognitive Education and Psychology 13:1  pp. 3 ff. DOI logo
Mattiassi, Alan D. A.
2019. Fighting the game. Command systems and player-avatar interaction in fighting games in a social cognitive neuroscience framework. Multimedia Tools and Applications 78:10  pp. 13565 ff. DOI logo
Mazalek, Ali, Sanjay Chandrasekharan, Michael Nitsche, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner & Dilip Athreya
2010. Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction,  pp. 129 ff. DOI logo
Mazalek, Ali, Sanjay Chandrasekharan, Michael Nitsche, Tim Welsh & Paul Clifton
2011. Embodying Self in Virtual Worlds. In Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds [Springer Series in Immersive Environments, ],  pp. 129 ff. DOI logo
Mazalek, Ali, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer & Friedrich Kirschner
2010. Proceedings of the 3rd International Conference on Fun and Games,  pp. 66 ff. DOI logo
Pugliese, Roberto, Klaus Förger & Tapio Takala
2015. Game Experience When Controlling a Weak Avatar in Full-Body Enaction. In Intelligent Virtual Agents [Lecture Notes in Computer Science, 9238],  pp. 418 ff. DOI logo
Shafer, Daniel M., Corey P. Carbonara & Lucy Popova
2014. Controller Required? The Impact of Natural Mapping on Interactivity, Realism, Presence, and Enjoyment in Motion-Based Video Games. Presence: Teleoperators and Virtual Environments 23:3  pp. 267 ff. DOI logo
Sivashankar, Yadurshana, Junwen Liu & Myra A. Fernandes
2023. The importance of performing versus observing meaningful actions, on the enactment benefit to memory. Journal of Cognitive Psychology 35:1  pp. 47 ff. DOI logo
Ullmer, Brygg, Orit Shaer, Ali Mazalek & Caroline Hummels
2022. Weaving Fire into Form, DOI logo

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