Julie M. Sykes
List of John Benjamins publications for which Julie M. Sykes plays a role.
Journal
Title
Technology in Interlanguage Pragmatics Research and Teaching
Edited by Naoko Taguchi and Julie M. Sykes
[Language Learning & Language Teaching, 36] 2013. viii, 276 pp.
Subjects Applied linguistics | Language acquisition | Pragmatics
Chapter 2. Teachers gaining awareness of L2 pragmatics by means of an asynchronous professional development module L2 Pragmatics in Action: Teachers, learners and the teaching-learning interaction process, Martínez-Flor, Alicia, Ariadna Sánchez-Hernández and Júlia Barón (eds.), pp. 31–61 | Chapter
2023 While teacher education is a crucial element to ensuring that second language (L2) pragmatics gains traction in classrooms and curricula, it would appear that teacher development programs provide only modest focus in this area. This chapter reports on findings from a preliminary case study in… read more
Chapter 6. TBLT and synthetic immersive environments: What can in-game task restarts tell us about design and implementation? Technology-mediated TBLT: Researching Technology and Tasks, González-Lloret, Marta and Lourdes Ortega (eds.), pp. 149–182 | Article
2014 While previous work has identified a strong connection between tasks and digital games, very little empirical evidence exists to aid in our understanding of how tasks within these complex digital spaces should be designed, implemented, and evaluated so as to optimally support language learning.… read more
Strategy-based learning of pragmatics for intercultural education Linguistics for Intercultural Education, Dervin, Fred and Anthony J. Liddicoat (eds.), pp. 87–111 | Article
2013 This chapter deals with an area that has come into its own in research on second language (L2) learning, namely,
that of language learner strategies, and, in this specific case, the application of strategies to the learning and performance
of L2 pragmatics. Consistent with the theme of this… read more
Chapter 7. Complex L2 pragmatic feedback via place-based mobile games Technology in Interlanguage Pragmatics Research and Teaching, Taguchi, Naoko and Julie M. Sykes (eds.), pp. 155–183 | Article
2013 Digital gaming environments offer a solution to many of the challenges of giving L2 pragmatic feedback by offering scaffolded, just-in-time, meaningful, and individualized feedback (e.g., Sykes, 2009; Sykes, Reinhardt, & Thorne, 2010). The limited work in this area specifically examines different… read more
Chapter 4. Multiuser virtual environments: Learner apologies in Spanish Technology in Interlanguage Pragmatics Research and Teaching, Taguchi, Naoko and Julie M. Sykes (eds.), pp. 71–100 | Article
2013 Recent work in the area of computer assisted language learning has identified multiuser virtual environments (MUVEs) as a beneficial context for second language (L2) pragmatic development. Their potential to mediate individualized learning experiences with just-in-time, personalized feedback is a… read more
Prologue. The future of pragmatics and technology: Where are we headed? Technology in Interlanguage Pragmatics Research and Teaching, Taguchi, Naoko and Julie M. Sykes (eds.), pp. 271–274 | Article
2013 Chapter 1. Introduction: Technology in interlanguage pragmatics research and teaching Technology in Interlanguage Pragmatics Research and Teaching, Taguchi, Naoko and Julie M. Sykes (eds.), pp. 1–15 | Article
2013