This study explores the phenomenon of multiactivity during recreational video-mediated communication (VMC) through the analysis of competing engagements. From a data corpus of naturally occurring interactions in public Google Hangouts, we focus on instances of competing engagements triggered by the co-presence of unratified participants in broadcasters’ physical environments. As users are immersed in their everyday spaces, interferences from their domestic sphere are common occurrences that break the participatory framework established in the digital sphere. Following a conversation analytic approach, we intend to show that these interferences lead to competing engagements that can be exploited rather than simply dealt with. Drawing on literature on multiactivity, we argue that participants at times organize and coordinate these multiple engagements to add playfulness and advance their interactions. In sum, this study aims to highlight how situated competing streams of action are coordinated and the purpose they may serve in recreational VMC.
Beers Fägersten K., E. Holmsten, and U. Cunningham (2010) Multimodal communication and meta-modal discourse. IGI Global Snippet, pp. 1451.
Brogan, C. (2012) Google for business: How Google's social network changes everything. USA: Que Publishing.
Bruns, A. (2009) The user-led disruption: Self-(re) broadcasting at Justin. tv and elsewhere.
Proceedings of the Seventh European Conference on European Interactive Television Conference
, pp. 87-90.
Cesar, P., and D. Geerts (2011) Past, present, and future of social TV: A categorization.
Consumer Communications and Networking Conference (CCNC), 2011 IEEE
, pp. 347-351.
Circella, G., P. Mokhtarian, and K. Proff (2012) A conceptual typology of multitasking behavior and polychronicity preferences. Electronic International Journal of Time use Research 9.1: 59–107.
Dabbish, L., G. Mark, and V.M. González (2011) Why do i keep interrupting myself?: Environment, habit and self-interruption.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
, pp. 3127-3130.
Egbert, M.M. (1997) Schisming: The collaborative transformation from a single conversation to multiple conversations. Research on Language and Social Interaction 30.1: 1-51.
Finn, K., and A. Sellen (1997) Video-mediated communication. Mahwah, N.J.: L. Erlbaum Associates.
Garfinkel, H. (1967) Studies in ethnomethodology. Englewood Cliffs, N.J: Prentice-Hall. BoP
Goodwin, C. (1987) Forgetfulness as an interactive resource. Social Psychology Quarterly 50.2: 115-130.
Goodwin, C. (2000) Action and embodiment within situated human interaction. Journal of Pragmatics 32.10: 1489-1522. BoP
Heath, C., and P. Luff (1991) Disembodied conduct: Communication through video in a multi-media office environment.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
, pp. 99-103.
Heath, C., and P. Luff (1992) Media space and communicative asymmetries: Preliminary observations of video-mediated interaction. Human–Computer Interaction 7.3: 315-346.
Herring, S. (2013a) Discourse in web 2.0: Familiar, reconfigured, and emergent. Crosslinguistic Research in Syntax and Semantics: Negation Tense and Clausal Architecture 11.
Herring, S. (2013b) Relevance in computer-mediated conversation. In S. Herring, D. Steain, and T. Virtanen (eds.), Pragmatics of computer-mediated communication. Berlin: De Gruyter Mouton, pp. 245.
Hutchby, I. (2001) Technologies, texts and affordances. Sociology 35.2: 441-456.
Jefferson, G., E.A. Schegloff, and H. Sacks (1989) Harvey sacks lectures 1964-1965. Dordrecht: Kluwer Academic Publishers.
Judge, T.K., C. Neustaedter, S. Harrison, and A. Blose (2011) Family portals: Connecting families through a multifamily media space.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
, pp. 1205-1214.
Kalman, Y.M., D.R. Raban, and S. Rafaeli (2013) Netified: Social cognition in crowds and clouds. The Social Net: Understanding our Online Behavior 211.
Kirk, D.S., A. Sellen, and X. Cao (2010) Home video communication: Mediating 'closeness'.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work
, pp. 135-144.
Licoppe, C., and S. Tuncer (2014) Attending to a summons and putting other activities ‘on hold’. Multiactivity in Social Interaction: Beyond Multitasking 1671.
Luff, P., M. Jirotka, N. Yamashita, H. Kuzuoka, C. Heath, and G. Eden (2013) Embedded interaction: The accomplishment of actions in everyday and video-mediated environments. ACM Transactions on Computer-Human Interaction (TOCHI) 20.1: 6.
Mondada, L. (2007) Multimodal resources for turn-taking pointing and the emergence of possible next speakers. Discourse Studies 9.2: 194-225. BoP
Mondada, L. (2011) Understanding as an embodied, situated and sequential achievement in interaction. Journal of Pragmatics 43.2: 542-552. BoP
Mondada, L. (2014a) MODE interview with lorenza mondada. Retrieved from [URL]
Mondada, L. (2014b) The temporal orders of multiactivity. Multiactivity in Social Interaction: Beyond Multitasking 331.
Olson, J., F. Appunn, K. Walters, L. Grinnell, and C. McAllister (2012) The value of webcams for virtual teams. International Journal of Management & Information Systems 161: 2.
Rafaeli, S., and F. Sudweeks (1997) Networked interactivity. Journal of Computer‐Mediated Communication 21: 4.
Rosenbaun, L., S. Rafaeli, and D. Kurzon (2016) Participation frameworks in multiparty video chats: Cross-modal exchanges in public Google Hangouts. Journal of Pragmatics, 941: 29-46.
Sacks, H. (1992) Rules of conversational sequence. In G. Jefferson (ed.), Lectures on conversation. Oxford, UK: Blackwell, pp. 3.
Sacks, H., E.A. Schegloff, and G. Jefferson (1974) A simplest systematics for the organization of turn-taking for conversation. Language 696-735. BoP
Salvucci, D.D., N.A. Taatgen, and J.P. Borst (2009) Toward a unified theory of the multitasking continuum: From concurrent performance to task switching, interruption, and resumption.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
, pp. 1819-1828.
Schegloff, E.A. (1998) Body torque. Social Research 535-596.
Smith, T., M. Obrist, and P. Wright (2013) Live-streaming changes the (video) game.
Proceedings of the 11th European Conference on Interactive TV and Video
, pp. 131-138.
Su, N.M., and G. Mark (2008) Communication chains and multitasking.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
, pp. 83-92.
Swan, K., P. Shea, J. Richardson, P. Ice, D. Garrison, M. Cleveland-Innes, and J. Arbaugh (2008) Validating a measurement tool of presence in online communities of inquiry. E-Mentor 2.24: 1-12.
Tolmie, P., A. Crabtree, T., Rodden, and S. Benford (2008) Are you watching this film or what?: Interruption and the juggling of cohorts.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work
, pp. 257-266.
Yarosh, S., K.M. Inkpen, and A. Brush (2010) Video playdate: Toward free play across distance.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
, pp. 1251-1260.
Youngkin, C.A., and M. Kesselman (2015) Hangout at the library: Video conferencing and more with google. Library Hi Tech News 321: 3.
Cited by (10)
Cited by ten other publications
Kohonen-Aho, Laura
2023. Transitions Between Interactional Spaces: Working Towards Shared Understanding in a Hybrid Workshop Setting. In Complexity of Interaction, ► pp. 457 ff.
Roth, Philip & Christina Laut
2023. Die Geteiltheit virtueller Situationen. Zeitschrift für Soziologie 52:1 ► pp. 105 ff.
Cserző, Dorottya
2021. Discourses and practices of attention in video chat. Multimodal Communication 10:2 ► pp. 143 ff.
Sindoni, Maria Grazia
2021. Mode-switching in video-mediated interaction: Integrating linguistic phenomena into multimodal transcription tasks. Linguistics and Education 62 ► pp. 100738 ff.
2018. Situated Organization of Video-Mediated Interaction: A Review of Ethnomethodological and Conversation Analytic Studies. Interacting with Computers 30:2 ► pp. 73 ff.
Recktenwald, Daniel
2017. Toward a transcription and analysis of live streaming on Twitch. Journal of Pragmatics 115 ► pp. 68 ff.
This list is based on CrossRef data as of 28 october 2024. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers.
Any errors therein should be reported to them.