Cited by

Cited by 13 other publications

Bird, Jon, Mark D'inverno & Jane Prophet
2007. Net Work: an interactive artwork designed using an interdisciplinary performative approach. Digital Creativity 18:1  pp. 11 ff. DOI logo
Brooks, Anthony & Eva Petersson
2007. ACM SIGGRAPH 2007 educators program,  pp. 18 ff. DOI logo
Dautenhahn, Kerstin
2007. Socially intelligent robots: dimensions of human–robot interaction. Philosophical Transactions of the Royal Society B: Biological Sciences 362:1480  pp. 679 ff. DOI logo
Gemeinboeck, P. & R. Saunders
2018. 2018 27th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN),  pp. 571 ff. DOI logo
Gemeinboeck, Petra
2021. The Aesthetics of Encounter: A Relational-Performative Design Approach to Human-Robot Interaction. Frontiers in Robotics and AI 7 DOI logo
Gemeinboeck, Petra & Rob Saunders
2022. Moving beyond the mirror: relational and performative meaning making in human–robot communication. AI & SOCIETY 37:2  pp. 549 ff. DOI logo
Penny, Simon
2016. Robotics and Art, Computationalism and Embodiment. In Robots and Art [Cognitive Science and Technology, ],  pp. 47 ff. DOI logo
Philip, Kavita, Lilly Irani & Paul Dourish
2012. Postcolonial Computing. Science, Technology, & Human Values 37:1  pp. 3 ff. DOI logo
Robinson, Frederic Anthony, Mari Velonaki & Oliver Bown
2022. Crafting the Language of Robotic Agents: A vision for electroacoustic music in human–robot interaction. Organised Sound 27:2  pp. 206 ff. DOI logo
Salter, Chris & Takashi Ikegami
2023. Sensing performance: from Balinese character to Japanese androids. Theatre and Performance Design 9:1-2  pp. 91 ff. DOI logo
Sandry, Eleanor
2016. The Potential of Otherness in Robotic Art. In Robots and Art [Cognitive Science and Technology, ],  pp. 177 ff. DOI logo
Sengers, P., J. Kaye, K. Boehner, J. Fairbank, G. Gay, Y. Medynskiy & S. Wyche
2004. Art, design & entertianment - Culturally embedded computing. IEEE Pervasive Computing 3:1  pp. 14 ff. DOI logo
Sengers, Phoebe
2018. The Engineering of Experience. In Funology 2 [Human–Computer Interaction Series, ],  pp. 287 ff. DOI logo

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