Edited by Luc Steels
[Advances in Interaction Studies 3] 2012
► pp. 169–205
The evolution of case systems for marking event structure
Case has fascinated linguists for centuries without however revealing its most important secrets. This paper offers operational explanations for case through language game experiments in which autonomous agents describe real-world events to each other. The experiments demonstrate (a) why a language may develop a case system, (b) how a population can self-organize a case system, and (c) why and how an existing case system may take on new functions in a language.
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