The evolution of case systems for marking event structure
Case has fascinated linguists for centuries without however revealing its most important secrets. This paper offers
operational explanations for case through language game experiments in which autonomous
agents describe real-world events to each other. The experiments demonstrate (a) why a language may develop a case system,
(b) how a population can self-organize a case system, and (c) why and
how an existing case system may take on new functions in a language.
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