The paper presents the results of a study that aimed to investigate fluctuations in the levels of boredom in the
virtual world of Second Life (SL) and factors accounting for such changes as reported by a single student of
English philology. The participant took part in 15 sessions over the period of one summer semester. The learner was free to
explore the virtual world in question, and she self-directed her own learning there. Using data collected by means of a set of
research instruments (i.e., a background questionnaire, the Learning Style Survey, a session log, and a semi-structured interview),
the study found that the student’s experience of boredom was subject to some changes both in single sessions and from one visit to
another. These fluctuations in boredom levels were affected by such factors as meeting the same interlocutors, scarcity of
conversation topics, monotonous conversations, group chats or visits that the student perceived as not being beneficial for her
language development.
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2023. Boredom in practical English language classes: a longitudinal confirmatory factor analysis-curve of factors model. Applied Linguistics Review 14:5 ► pp. 1345 ff.
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2023. Nothing ventured, nothing gained: The impact of enjoyment and boredom on willingness to communicate in online foreign language classrooms. Language Teaching Research
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2023. Investigating in-class and after-class boredom among advanced learners of English: intensity, interrelationships and learner profiles. Applied Linguistics Review 0:0
2023. Enhancing L2 speaking proficiency through collaborative tasks in RILCA world: the case of East Asian learners. Asian-Pacific Journal of Second and Foreign Language Education 8:1
2022. A longitudinal study of foreign language enjoyment and boredom: A latent growth curve modeling. Language Teaching Research► pp. 136216882210823 ff.
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2022. An Overview of the Empirical Research on Foreign Language Learning Boredom (from 2013 to 2022). Advances in Social Sciences 11:10 ► pp. 4199 ff.
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