A boy named Sue
The semiotic dynamics of naming and identity
One major lesson learned in the cognitive sciences is that even basic human cognitive capacities are extraordinarily complicated and
elusive to mechanistic explanations. This is definitely the case for naming and identity. Nothing seems simpler than using a proper name to
refer to a unique individual object in the world. But psychological research has shown that the criteria and mechanisms by which humans
establish and use names are unclear and seemingly contradictory. Children only develop the necessary knowledge and skills after years of
development and naming degenerates in unusual selective ways with strokes, schizophrenia, or Alzheimer disease. Here we present an
operational model of social interaction patterns and cognitive functions to explain how naming can be achieved and acquired. We study the
Grounded Naming Game as a particular example of a symbolic interaction that requires naming and present mechanisms that build up and use the
semiotic networks necessary for performance in the game. We demonstrate in experiments with autonomous physical robots that the proposed
dynamical systems indeed lead to the formation of an effective naming system and that the model hence explains how naming and identity can
get socially constructed and shared by a population of embodied agents.
Article outline
- Introduction
- Results
- From visual stimuli to object segments
- From objects to prototypical views of individual objects
- Coordinating prototypes, individual objects, and names
- Discussion
- Acknowledgements
-
References
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