Article published In:
Information Design JournalVol. 14:3 (2006) ► pp.189–198
Arrows, when used to depict the direction of movement in procedural illustrations, may be ambiguous with regard to the actual direction in which movements should occur. This ambiguity results from problems in translating threedimensional space to the two-dimensional display planes of the printed page and the computer monitor. We discuss sources of the ambiguity and possible solutions.
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