Swing Compass
A metaphorical and embodied approach to structuring choices for user reflection
Information design aims to arrange and present not only information for people to retrieve and understand, but sometimes also choices for them to select and reflect on. In this paper we introduce a configurable, intelligent, and embodied recommendation system, Swing Compass. It allows users to select items spatially arranged on a compass-like interface, according to their past selections. The user can also turn the device to reveal new alternatives. The interaction embodies the metaphorical meaning of ‘swing’, prompting users to reflect on their choice behaviours. This paper articulates the theoretical framework and the design of Swing Compass. It also presents a summary of experience testing and discussion.
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Cited by
Cited by 1 other publications
Chow, Kenny K.N.
2017.
Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '17,
► pp. 435 ff.

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