In recent years, eSports, online gaming, and live computer game streaming have grown into a global, multi-million dollar industry.
In the context of online gaming, however, there is a prevailing moral order (Kádár 2017) that allows and perhaps even encourages impoliteness against female gamers, positioning them as inferior,
unwelcome, or peripheral. Drawing from a corpus of over 150 hours of live game streams and concurrent open-forum chat, this paper
identifies rituals and tropes (such as spam and banter) that reinforce gendered practices as they relate to the moral order in the
online gaming setting. It then explores strategies used by one female gamer to manipulate the expectations of the online
gaming medium and its hegemonic notions of femininity. In this way, she can resist a moral order which positions her as disempowered, and thereby
gain social capital within the community.
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Cited by (12)
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This list is based on CrossRef data as of 5 august 2024. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers.
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