Evolution of language with spatial topology
In this paper, we propose two agent-based simulation models for the evolution of language in the framework of evolutionary language games. The theory of evolutionary language games arose from the union of evolutionary game theory, introduced by the English biologist John Maynard Smith, and language games, developed by the Austrian philosopher Ludwig Wittgenstein. The first model proposed is based on Martin Nowak’s work and is designed to reproduce and verify (or refute) the results Nowak obtained in his simplest mathematical model. For the second model, we extend the previous one with the introduction of a world where the languages live and evolve, and which influences interactions among individuals. The main goal of this research is to present a model which shows how the presence of a topological structure influences the communication among individuals and contributes to the emergence of clusters of different languages.
Cited by (3)
Cited by three other publications
Danovski, Kaloyan & Markus Brede
2022.
Effects of Population Structure on the Evolution of Linguistic Convention. In
Complex Networks & Their Applications X [
Studies in Computational Intelligence, 1072],
► pp. 693 ff.
Danovski, Kaloyan, Markus Brede & Jun Tanimoto
2022.
On the evolutionary language game in structured and adaptive populations.
PLOS ONE 17:8
► pp. e0273608 ff.
[no author supplied]
2020.
Bibliography. In
Languages in Space and Time,
► pp. 179 ff.
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