Article published in:
Interaction Studies
Vol. 21:2 (2020) ► pp. 200219


American Institute of Graphic Arts (AIGA)
Alison, J. C.
(2010) Design anthropology-Object culture in the 21st century. New York, NY: Springer Wien.Google Scholar
Barthes, R.
(1968) Elements of semiology. (A. Lavers & C. Smith, Trans.). New York, NY: Hill & Wang.Google Scholar
(1966) An introduction to the structural analysis of narrative. Birmingham, UK: University of Birmingham.Google Scholar
Bleak, S.
(2016) The next five years the technology bubble. Retrieved from http://​www​.bnext​.com​.tw​/column​/view​/id​/40987
Bordwell, D., & Thompson, K.
(2001) Film art: An introduction. New York, NY: McGraw-Hill Education, Inc.Google Scholar
Chi, H.
(2014) Wearable devices business of opportunities innovative applications become the key to the market. Retrieved from http://​www​.mem​.com​.tw​/article​_content​.asp​?sn​=1410020011​&page​=2
De, S.
(1991) Putting difference to work. New York, NY: Norton.Google Scholar
iQ by Intel and PSFK Labs
(2014) Future of wearable tech report. Retrieved from http://​www​.slideshare​.net​/InteliQ​/future​-ofwearabletech
Fawkes, P., & Lachut, S.
(2014) The future of wearable tech key trends driving the form and function of personal devices. Retrieved from http://​hacedores​.com​/wp​-content​/uploads​/2014​/04​/future​-of​-wearable​-tech​_v1​.0​.2​.1​.pdf
(2013) North American Technographics® consumer technology survey. Retrieved from https://​www​.forrester​.com​/North+American+Technographics+Consumer+Technology+Survey+2013​/-​/E​-SUS2092
Freeman, W. J.
(2004) How and why brains create meaning from sensory information. International Journal of Bifurcation and Chaos, 14(2), 515–530. CrossrefGoogle Scholar
Galbraith, D.
Gaver, W. W., Beaver, J., & Benford, S.
(2003) Ambiguity as a resource for design. In V. Bellotti & T. Erickson (Eds.). Proceedings of the SIGCHI conference on Human Factors in Computing Systems (pp. 233–240). New York, NY: ACM.Google Scholar
Giacomin, J.
(2014) What is human centered design? The Design Journal, 17(4), 606–623. CrossrefGoogle Scholar
Harrison, S., Sengers, P., & Tatar, D.
Ho, M. C., Lin, C. H., & Liu, Y. C.
(1996) Some speculations on developing cultural commodities. Journal of Design, 1(1), 1–15. (in Chinese)Google Scholar
Hofstede, G.
(1994) Cultures and organizations: Software of the mind: Intercultural cooperation and its importance for survival. Retrieved from https://​bi​.snu​.ac​.kr​/Courses​/4ai14s​/140522​.pdf
Hsu, C. H., Chang, S. H., & Lin, R.
(2013) A design strategy for turning local culture into global market products. International Journal of Affective Engineering, 12(2), 275–283. CrossrefGoogle Scholar
Hsu, C.-H., Lin, C.-L., & Lin, R.
(2011) A study of framework and process development for cultural product design. In P. L. P. Rau (Ed.), Internationalization, design and global development (pp. 55–64). Berlin, Heidelberg: Springer. CrossrefGoogle Scholar
Hu, Y. M.
(1994) Narratology. Hubei, China: Huazhong Normal University.Google Scholar
Hayward, J.
(2019) A comprehensive overview of markets across all wearable electronic devices, from smartwatches to skin patches, AR, VR and MR to hearables, smart clothing to smart eyewear, and more. Retrieved from https://​www​.idtechex​.com​/zh​/research​-report​/wearable​-technology​-forecasts​-2019​-2029​/680​?setlang​=zh
Kreifeldt, J., Taru, Y., Sun, M. X., & Lin, R.
(2016) Cultural ergonomics beyond culture – The collector as consumer in cultural product design. In P. L. Rau (Ed.). Cross-Cultural Design. CCD 2016. Lecture Notes in Computer Science, vol 9741. (pp. 355–364). Cham, Switzerland: Springer International. CrossrefGoogle Scholar
Kreifeldt, J. G., & Hill, P. H.
(1976) The integration of human factors and industrial design for consumer products. Proceedings of the Human Factors Society Annual Meeting, 20(5), 108–112. CrossrefGoogle Scholar
Kreifeldt, J. G.
(1982) Consumer product design projects for human factors classes. Proceedings of the Human Factors Society Annual Meeting, 26(8), 735–739. CrossrefGoogle Scholar
Liang, R. H.
(2012) Designing for unexpected encounters with digital products: Case studies of serendipity as felt experience. International Journal of Design, 6(1), 41–58. Retrieved from http://​www​.ijdesign​.org​/index​.php​/IJDesign​/article​/view​/1059​/402
Lin, J. Y.
(2014) Wearing technology is weak, the consumer market is shrinking. Global Views Monthly, 332.Google Scholar
Lin, R.
(2009) Designing friendship into modern products. In J. C. Toller (Ed.), Friendships: Types, cultural, psychological and social (pp. 1–24). New York, NY: Nova Science Publishers.Google Scholar
Lin, R. T.
(2005) Creative learning model for cross-cultural products. Art appreciation, 1(12), 52–59.Google Scholar
Lin, R., & Kreifeldt, J. G.
(2001) Ergonomics in wearable computer design. International Journal of Industrial Ergonomics, 27(4), 259–269. CrossrefGoogle Scholar
Lin, S. W.
(1988) Children’s literature. Taipei, Taiwan: Wu-nan Books.Google Scholar
Lin, W. B.
(1994) Story writing in children’s literature. Taipei, Taiwan: Caterpillar Foundation of Philosophy.Google Scholar
Markussen, T., & Krogh, P. G.
(2008) Mapping cultural frame shifting in interaction design with blending theory. International Journal of Design, 2(2), 5–17. Retrieved from http://​www​.ijdesign​.org​/index​.php​/IJDesign​/article​/view​/323​/162
McGregor, S.
(2013) Wearable technologies enabling the next wave of internet of things innovation. Retrieved from https://​bi​.snu​.ac​.kr​/Courses​/4ai14s​/140522​.pdf
Razzaghi, M., & Ramirez, M., Jr.
(2005) The influence of the designers’ own culture on the design aspects of products [Framework]. Retrieved from https://​pdfs​.semanticscholar​.org​/f714​/68fae8f4a32a60b3c367bdf03c9a2c890f18​.pdf
Ross, P. R., & Wensveen, S. A. G.
(2010) Designing behavior in interaction: Using aesthetic experience as a mechanism for design. International Journal of Design, 4(2), 3–13. Retrieved from https://​pure​.tue​.nl​/ws​/portalfiles​/portal​/3033502​/Metis244210​.pdf
Sun, C. H., & Luarn, P.
(2016) A factorial study of innovation resistance for wearable device customers (Unpublished master dissertation). National Taiwan University of Science and Technology, Taipei, Taiwan.Google Scholar
Svanberg, J.
(2013) Wearable computing shipments to pass 64 million by 2107. Berg Insight. Retrieved from http:/​/http://​www​.chewontech​.com​/2013​/11​/wearable​-computing​-shipments​-to​-pass​-64​.html
Tsai, C. H.
(2013) Wearable devices business of opportunities innovative applications become the key to the market. Retrieved from http://​www​.mem​.com​.tw​/article​_content​.asp​?sn​=1410020011​&page​=2
Cited by

Cited by 1 other publications

Byrdina, Marina V., Mikhail F. Mitsik, Lema A. Bekmurzaev & Victoria S. Belysheva
2021.  In 2021 IEEE International Conference on Artificial Intelligence and Computer Applications (ICAICA),  pp. 383 ff. Crossref logo

This list is based on CrossRef data as of 06 december 2021. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers. Any errors therein should be reported to them.