Article published In:
Interaction Studies
Vol. 21:2 (2020) ► pp.200219
References
American Institute of Graphic Arts (AIGA)
(2008) An ethnography prime. Retrieved from [URL]
Alison, J. C.
(2010) Design anthropology-Object culture in the 21st century. New York, NY: Springer Wien.Google Scholar
Barthes, R.
(1968) Elements of semiology. (A. Lavers & C. Smith, Trans.). New York, NY: Hill & Wang.Google Scholar
(1966) An introduction to the structural analysis of narrative. Birmingham, UK: University of Birmingham.Google Scholar
Bleak, S.
(2016) The next five years the technology bubble. Retrieved from [URL]
Bordwell, D., & Thompson, K.
(2001) Film art: An introduction. New York, NY: McGraw-Hill Education, Inc.Google Scholar
Burr, S.
(2015) Adidas wearables boss: The trend is for more sensors on the wrist. Retrieved from [URL]
Chi, H.
(2014) Wearable devices business of opportunities innovative applications become the key to the market. Retrieved from [URL]
De, S.
(1991) Putting difference to work. New York, NY: Norton.Google Scholar
iQ by Intel and PSFK Labs
(2014) Future of wearable tech report. Retrieved from [URL]
Ericsson Consumer Lab
(2016) Retrieved from [URL]
Fawkes, P., & Lachut, S.
(2014) The future of wearable tech key trends driving the form and function of personal devices. Retrieved from [URL]
Forrester
(2013) North American Technographics® consumer technology survey. Retrieved from [URL]
Freeman, W. J.
(2004) How and why brains create meaning from sensory information. International Journal of Bifurcation and Chaos, 14(2), 515–530. DOI logoGoogle Scholar
Galbraith, D.
(2016) Best interactive clothes. Retrieved from [URL]
Gaver, W. W., Beaver, J., & Benford, S.
(2003) Ambiguity as a resource for design. In V. Bellotti & T. Erickson (Eds.). Proceedings of the SIGCHI conference on Human Factors in Computing Systems (pp. 233–240). New York, NY: ACM.Google Scholar
Giacomin, J.
(2014) What is human centered design? The Design Journal, 17(4), 606–623. DOI logoGoogle Scholar
Harrison, S., Sengers, P., & Tatar, D.
(2007) The three paradigms of HCI. Retrieved from [URL]
Ho, M. C., Lin, C. H., & Liu, Y. C.
(1996) Some speculations on developing cultural commodities. Journal of Design, 1(1), 1–15. (in Chinese)Google Scholar
Hofstede, G.
(1994) Cultures and organizations: Software of the mind: Intercultural cooperation and its importance for survival. Retrieved from [URL]
Hsu, C. H., Chang, S. H., & Lin, R.
(2013) A design strategy for turning local culture into global market products. International Journal of Affective Engineering, 12(2), 275–283. DOI logoGoogle Scholar
Hsu, C.-H., Lin, C.-L., & Lin, R.
(2011) A study of framework and process development for cultural product design. In P. L. P. Rau (Ed.), Internationalization, design and global development (pp. 55–64). Berlin, Heidelberg: Springer. DOI logoGoogle Scholar
Hu, Y. M.
(1994) Narratology. Hubei, China: Huazhong Normal University.Google Scholar
Hayward, J.
(2019) A comprehensive overview of markets across all wearable electronic devices, from smartwatches to skin patches, AR, VR and MR to hearables, smart clothing to smart eyewear, and more. Retrieved from [URL]
Kreifeldt, J., Taru, Y., Sun, M. X., & Lin, R.
(2016) Cultural ergonomics beyond culture – The collector as consumer in cultural product design. In P. L. Rau (Ed.). Cross-Cultural Design. CCD 2016. Lecture Notes in Computer Science, vol 9741. (pp. 355–364). Cham, Switzerland: Springer International. DOI logoGoogle Scholar
Kreifeldt, J. G., & Hill, P. H.
(1976) The integration of human factors and industrial design for consumer products. Proceedings of the Human Factors Society Annual Meeting, 20(5), 108–112. DOI logoGoogle Scholar
Kreifeldt, J. G.
(1982) Consumer product design projects for human factors classes. Proceedings of the Human Factors Society Annual Meeting, 26(8), 735–739. DOI logoGoogle Scholar
Liang, R. H.
(2012) Designing for unexpected encounters with digital products: Case studies of serendipity as felt experience. International Journal of Design, 6(1), 41–58. Retrieved from [URL]
Lin, J. Y.
(2014) Wearing technology is weak, the consumer market is shrinking. Global Views Monthly, 3321.Google Scholar
Lin, R.
(2009) Designing friendship into modern products. In J. C. Toller (Ed.), Friendships: Types, cultural, psychological and social (pp. 1–24). New York, NY: Nova Science Publishers.Google Scholar
Lin, R. T.
(2005) Creative learning model for cross-cultural products. Art appreciation, 1(12), 52–59.Google Scholar
Lin, R., & Kreifeldt, J. G.
(2001) Ergonomics in wearable computer design. International Journal of Industrial Ergonomics, 27(4), 259–269. DOI logoGoogle Scholar
Lin, S. W.
(1988) Children’s literature. Taipei, Taiwan: Wu-nan Books.Google Scholar
Lin, W. B.
(1994) Story writing in children’s literature. Taipei, Taiwan: Caterpillar Foundation of Philosophy.Google Scholar
Markussen, T., & Krogh, P. G.
(2008) Mapping cultural frame shifting in interaction design with blending theory. International Journal of Design, 2(2), 5–17. Retrieved from [URL]
McGregor, S.
(2013) Wearable technologies enabling the next wave of internet of things innovation. Retrieved from [URL]
Nguyen, M.
(2016) The most successful wearable for consumers. Retrieved from [URL]
Razzaghi, M., & Ramirez, M., Jr.
(2005) The influence of the designers’ own culture on the design aspects of products [Framework]. Retrieved from [URL]
Ross, P. R., & Wensveen, S. A. G.
(2010) Designing behavior in interaction: Using aesthetic experience as a mechanism for design. International Journal of Design, 4(2), 3–13. Retrieved from [URL]
Sun, C. H., & Luarn, P.
(2016) A factorial study of innovation resistance for wearable device customers (Unpublished master dissertation). National Taiwan University of Science and Technology, Taipei, Taiwan.Google Scholar
Svanberg, J.
(2013) Wearable computing shipments to pass 64 million by 2107. Berg Insight. Retrieved from [URL]
Tsai, C. H.
(2013) Wearable devices business of opportunities innovative applications become the key to the market. Retrieved from [URL]
Cited by

Cited by 1 other publications

Byrdina, Marina V., Mikhail F. Mitsik, Lema A. Bekmurzaev & Victoria S. Belysheva
2021. 2021 IEEE International Conference on Artificial Intelligence and Computer Applications (ICAICA),  pp. 383 ff. DOI logo

This list is based on CrossRef data as of 15 april 2022. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers. Any errors therein should be reported to them.