Some are more equal than others
Ingroup robots gain some but not all benefits of team membership
How do people treat robot teammates compared to human opponents? Past research indicates that people favor, and behave
more morally toward, ingroup than outgroup members. People also perceive that they have more moral responsibilities toward humans than
nonhumans. This paper presents a 2×2×3 experimental study that placed participants (N = 102) into competing teams of humans
and robots. We examined how people morally behave toward and perceive players depending on players’ Group Membership (ingroup, outgroup),
Agent Type (human, robot), and participant group Team Composition (humans as minority, equal, or majority within the ingroup compared to
robots). Results indicated that participants favored the ingroup over the outgroup and humans over robots – to the extent that they favored
ingroup robots over outgroup humans. Interestingly, people differentiated more between ingroup than outgroup humans and robots. These
effects generalized across Team Composition.
Article outline
- I.Introduction
- II.Background
- A.Group membership affects anthropomorphism and moral judgments
- B.Agent type affects anthropomorphism and moral judgments
- C.Team composition may affect group identification
- III.Method
- A.Design
- B.Participants
- C.Procedure
- D.Robots
- E.Task
- F.Noise blast measure of moral behavior
- G.Measures
- Noise blasts
- Surveys
- Manipulation check
- Group cohesion
- Anthropomorphism
- Attitudes and emotions
- Future behavior
- Preference for who wins: Advantage points
- Favoritism outside of the game: Money for enhancement
- Desire to reduce pain: Free pass
- Moral behavior: Future noise blast distribution
- Demographics
- IV.Results
- A.Manipulation check
- B.Group cohesion
- Cooperation
- Competition
- Feeling in group
- C.Noise blasts volume
- D.Anthropomorphism
- 1.Correlation between anthropomorphism measures
- 2.Human nature and uniquely human traits
- Positive human nature traits
- Negative human nature traits
- Positive uniquely human traits
- Negative uniquely human traits
- 3.Agency and experience
- Agency
- Positive experience
- Negative experience
- E.Attitudes and emotions toward players
- Attitude
- Positive emotion
- Negative emotion
- F.Future behavior
- Preference for humans: Advantage Points
- Favoritism outside the game: Money for enhancement
- Desire to reduce pain: Free pass
- Moral behavior: Future noise blast distribution
- V.Discussion
- VI.Conclusion
- Acknowledgements
-
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