Article published in:
Interaction Studies
Vol. 8:2 (2007) ► pp. 337342
Cited by

Cited by 15 other publications

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2016.  In Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems,  pp. 153 ff. Crossref logo
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2021. Dignity, Autonomy, and Style of Company. Proceedings of the ACM on Human-Computer Interaction 5:CSCW1  pp. 1 ff. Crossref logo
Kortmann, Rens, Els van Daalen, Igor Mayer & Geertje Bekebrede
2014.  In Frontiers in Gaming Simulation [Lecture Notes in Computer Science, 8264],  pp. 44 ff. Crossref logo
Lawson, Shaun & Thomas Chesney
2009.  In CHI '09 Extended Abstracts on Human Factors in Computing Systems,  pp. 4787 ff. Crossref logo
le Roux, Marieanna C. & Simonne Wright
2020. The Relationship Between Pet Attachment, Life Satisfaction, and Perceived Stress: Results from a South African Online Survey. Anthrozoös 33:3  pp. 371 ff. Crossref logo
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Lin, Chaolan, Travis Faas & Erin Brady
2017.  In 2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII),  pp. 362 ff. Crossref logo
Malinowska, Joanna K.
2022. Can I Feel Your Pain? The Biological and Socio-Cognitive Factors Shaping People’s Empathy with Social Robots. International Journal of Social Robotics 14:2  pp. 341 ff. Crossref logo
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2022. The Advantages of Virtual Dogs Over Virtual People: Using Augmented Reality to Provide Social Support in Stressful Situations. International Journal of Human-Computer Studies  pp. 102838 ff. Crossref logo
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2022. A Systematic Scoping Review of Human-Dog Interactions in Virtual and Augmented Reality: The Use of Virtual Dog Models and Immersive Equipment. Frontiers in Virtual Reality 3 Crossref logo
Rault, Jean-Loup
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Ruberg, Bonnie & Rainforest Scully-Blaker
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2019.  In Image and Graphics Technologies and Applications [Communications in Computer and Information Science, 1043],  pp. 645 ff. Crossref logo

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