Edited by Rosario López Gregoris and Cristóbal Macías Villalobos
[IVITRA Research in Linguistics and Literature 23] 2020
► pp. 73–102
The Videogame Hero in his Labyrinth
The Hero in Electronic Gaming
In this paper we analyze the main features of some of the most popular videogame characters in the recent years (that is to say, heroes, villains and antiheroes), compared to classical Greco-Roman heroes, after reflecting on the consequences of the fact that a videogame hero only comes to life as an player’s avatar who gets into the skin of the hero through the controls of the gamepad, usually in a single experience.