Article published In:
Animation in Asia
Edited by John A. Lent
[Journal of Asian Pacific Communication 23:1] 2013
► pp. 318
Cited by (5)

Cited by 5 other publications

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2024. The politics of credit in remix of Japanese popular culture: Between “an 80's Japanese disco floor” and “this remix is worthy of the actual game”. International Journal of Cultural Studies DOI logo
Yordanova, Z.
2020. Gamification for Handing Educational Innovation Challenges. In Digital Transformation of the Economy: Challenges, Trends and New Opportunities [Advances in Intelligent Systems and Computing, 908],  pp. 529 ff. DOI logo
Ablanedo, Jennie, Elaine Fairchild, Tami Griffith & Christopher Rodeheffer
2018. Is This Person Real? Avatar Stylization and Its Influence on Human Perception in a Counseling Training Environment. In Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation [Lecture Notes in Computer Science, 10909],  pp. 279 ff. DOI logo
Cho, Hyerim, Marc L. Schmalz, Stephen A. Keating & Jin Ha Lee
2018. Analyzing anime users’ online forum queries for recommendation using content analysis. Journal of Documentation 74:5  pp. 918 ff. DOI logo
Wai, Carol Poon Man
2017. Innovation and Social Impact in Higher Education: Some Lessons from Tohoku University and the Open University of Hong Kong. Open Journal of Social Sciences 05:09  pp. 139 ff. DOI logo

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