Article published in:
The Appropriation of Media in Everyday Life
Edited by Ruth Ayaß and Cornelia Gerhardt
[Pragmatics & Beyond New Series 224] 2012
► pp. 231270
Cited by

Cited by 9 other publications

Ayaß, Ruth
2015. Doing data: The status of transcripts in Conversation Analysis. Discourse Studies 17:5  pp. 505 ff. Crossref logo
Bolander, Brook & Miriam A. Locher
2020. Beyond the online offline distinction: Entry points to digital discourse. Discourse, Context & Media 35  pp. 100383 ff. Crossref logo
Hofstetter, Emily
2020. Nonlexical “Moans”: Response Cries in Board Game Interactions. Research on Language and Social Interaction 53:1  pp. 42 ff. Crossref logo
Hofstetter, Emily
2021. Achieving Preallocation: Turn Transition Practices in Board Games. Discourse Processes 58:2  pp. 113 ff. Crossref logo
Piirainen-Marsh, Arja & Liisa Tainio
2014. Asymmetries of Knowledge and Epistemic Change in Social Gaming Interaction. The Modern Language Journal 98:4  pp. 1022 ff. Crossref logo
Reeves, Stuart, Christian Greiffenhagen & Eric Laurier
2017. Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play. Topics in Cognitive Science 9:2  pp. 308 ff. Crossref logo
Sierra, Sylvia
2016. Playing out loud: Videogame references as resources in friend interaction for managing frames, epistemics, and group identity. Language in Society 45:2  pp. 217 ff. Crossref logo
Taleghani-Nikazm, Carmen, Veronika Drake, Andrea Golato & Emma Betz
2020.  In Mobilizing Others [Studies in Language and Social Interaction, 33],  pp. 47 ff. Crossref logo
Tekin, Burak S. & Stuart Reeves
2017.  In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems,  pp. 1558 ff. Crossref logo

This list is based on CrossRef data as of 10 november 2021. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers. Any errors therein should be reported to them.