Article published In:
Translation Spaces
Vol. 1 (2012) ► pp.123141
Cited by

Cited by 7 other publications

Alonso, Elisa & Elisa Calvo
2015. Developing a Blueprint for a Technology-mediated Approach to Translation Studies. Meta 60:1  pp. 135 ff. DOI logo
Canalès, Audrey
2020. Transmedia, Translation and Adaptation: Parallel Universes or Complex System?. TTR 33:1  pp. 55 ff. DOI logo
Ding, Ning, Zhimiao Yang, Sida Li & Ailing Zhang
2021. Where translation impacts: The non-professional community on Chinese online social media – A descriptive case study on the user-generated translation activity of Bilibili content creators. Global Media and China 6:2  pp. 171 ff. DOI logo
Hirci, Nataša & Agnes Pisanski Peterlin
2020. Face-to-face and Wiki revision in translator training: exploring the advantages of two modes of collaboration. The Interpreter and Translator Trainer 14:1  pp. 38 ff. DOI logo
Mangiron, Carme
2017. Research in game localisation. The Journal of Internationalization and Localization 4:2  pp. 74 ff. DOI logo
Remael, Aline, Nina Reviers & Reinhild Vandekerckhove
2016. From Translation Studies and audiovisual translation to media accessibility. Target. International Journal of Translation Studies 28:2  pp. 248 ff. DOI logo
Trinidad, Manuel, Mercedes Ruiz & Alejandro Calderon
2021. A Bibliometric Analysis of Gamification Research. IEEE Access 9  pp. 46505 ff. DOI logo

This list is based on CrossRef data as of 16 may 2024. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers. Any errors therein should be reported to them.