Article in:
Translation Spaces
Vol. 10:2 (2021) ► pp. 202230
References

References

Al-Batineh, Mohammed
2021 “Issues in Arabic Video Game Localization: A Descriptive Study.” Translation and Interpreting 23 (2): 45–64. CrossrefGoogle Scholar
Al-Batineh, Mohammed, and Razan Alawneh
2021 “Current Trends in Localizing Video Games into Arabic: Localization Levels and Gamers’ Preferences.” Perspectives, 1–20. CrossrefGoogle Scholar
Ahmad, Zakaria
2019 “An Interview with Games in Arabic Team.” Accessed March 2, 2020. https://​www​.vga4a​.com​/archives​/36394
Alsahi, Ali
2020مذكرات من الطفولة: لعبة الكابتن ماجد على جهاز كمبيوتر العائلة [Childhood Memories, Captain Majed on Famicom]. Accessed September 17, 2020. https://​gamersutd​.com​/memories​-of​-captain​-tsubasa​-on​-famicom/
Altice, Nathan
2019 “Technology and Game Localization.” In The Routledge Handbook of Translation and Technology, edited by Minako O’Hagan, 220–38. Abingdon, Oxon ; New York, NY : Routledge 2020 |: Routledge. CrossrefGoogle Scholar
Bernal-Merino, Miguel
2015Translation and Videogame Localization. London: Routledge.Google Scholar
Dalakian, Glen
2013 “Nintendo Game Zelda is Now Arabic, Thanks to This Moroccan Developer”. Accessed May 10, 2020. https://​www​.wamda​.com​/2013​/03​/nintendo​-game​-zelda​-now​-arabic​-thanks​-to​-this​-moroccan​-developer
Extraordinary
2019a “مرحبا بكم في مجتمع خارقوا العادة” [Welcome to Extraordinary Society]. Accessed December 11, 2019. https://​wumdh​.home​.blog​/2019​/07​/06​/example​-post/
2019b “إنجازات الفريق: مجتمع خارقو العادة” [Extraordinary Society: Team Achievements]. Accessed December 11, 2019. https://​wumdh​.home​.blog​/2019​/07​/06​/glow​-trans​-list/
FC Game Land
2014 “Famicom in the Middle East.” Exploring the Odd Games of Yesteryear. Accessed January 22, 2020. https://​fcgamer​.wordpress​.com​/2014​/11​/22​/famicom​-in​-the​-middle​-east/
Games in Arabic
2020 “About Us.” Accessed June 20, 2020. https://​www​.gamesinarabic​.club​/mnnhn
Hammond, A.
2017Pop Culture in North Africa and the Middle East: Entertainment and Society around the World. California: ABC-CLIO.Google Scholar
Jiménez-Crespo, Miguel
2017Crowdsourcing and Online Collaborative Translations: Expanding the Limits of Translation Studies. Amsterdam: John Benjamins Publishing Company. CrossrefGoogle Scholar
Klepek, P.
2017 “The Modder Who’s Finally Translating ‘Dragon Quest’ into Arabic.” Accessed January 18, 2020. https://​waypoint​.vice​.com​/en​_us​/article​/3dxye9​/the​-modder​-whos​-finally​-translating​- dragon​-quest​-into​-arabicGoogle Scholar
Kozinets, Robert V.
1998 “On Netnography: Initial Reflections on Consumer Research Investigations of Cyberculture.” ACR North American Advances 25: 366–71.Google Scholar
Kung, Szu-Wen
2016 “Audienceship and Community of Practice: An Exploratory Study of Chinese Fansubbing Communities.” Asia Pacific Translation and Intercultural Studies 3 (3): 252–66. CrossrefGoogle Scholar
LAI Global Game Services
2018 “Middle East, North Africa (MENA), & Turkish Game Markets.” Accessed Febrary 20, 2020. http://​www​.laiggs​.com​/en​/middle​-east​-north​-africa​-mena​-turkey​-turkish​-game​-markets
Mansour
2018 “موضوع موحد لترجمات وتحسينات ألعاب الكابتن ماجد” [The Localization and Updates of Captain Majed Vidoe Game]. Accessed April, 12 2020. https://​cutt​.ly​/sja3g2g
Mohsen
2013 “حوار مع ميغامانزد عن الفريق” [Interview with MegamanZ about the Team]. Accessed Novermber 12, 2019. https://​bit​.ly​/3oilfwX
Muñoz-Sánchez, Pablo
2009 “Video Game Localisation for Fans by Fans: The Case of Romhacking.” The Journal of Internationalization and Localization 1 (1): 168–85. CrossrefGoogle Scholar
O’Hagan, Minako
2009 “Evolution of User-Generated Translation: Fansubs, Translation Hacking and Crowdsourcing.” The Journal of Internationalization and Localization 1: 94–121. CrossrefGoogle Scholar
O’Hagan, Minako, and Carmen Mangiron
2013Game Localization: Translating for the Global Digital Entertainment Industry. Benjamins Translation Library. Amsterdam: John Benjamins Publishing Company. CrossrefGoogle Scholar
Porras, María José Valero, and Daniel Cassany
2017 “Translation by Fans for Fans : Organization and Practices in a Spanish-Language Community of Scanla.” BiD: Textos Universitaris de Biblioteconomia i Documentaci, no. 38. CrossrefGoogle Scholar
Petrú, Jiří
2011 “Video Game Translation in the Czech Republic–from Fan Era to Professionalism.” MA Thesis, Masaryk University.
Zaumstudio
(2020) “Disco Elysium – The Great Internationale”. Accessed May 1, 2020. https://​internationale​.zaumstudio​.com/

Gameography

Captain Tsubasa II
(1990) TecmoGoogle Scholar
Dementium: The Ward
(2007) Renegade KidGoogle Scholar
Devil May Cry 5
(2019) CapcomGoogle Scholar
Disco Elysium
(2019) ZA/UMGoogle Scholar
Dororo: Blood Will Tell
(2004) Sega Wow and Red EntertainmentGoogle Scholar
Dragon Warrior
(1986) ChunsoftGoogle Scholar
Final Fantasy VI
(1994) SquareGoogle Scholar
Fire Emblem 1
(1990) Intelligent SystemsGoogle Scholar
Fire Emblem 6
(2002) Intelligent SystemsGoogle Scholar
God of War II
(2007) SCE Santa Monica StudioGoogle Scholar
Hercules
(1997) Eurocom and Tiertex Design StudiosGoogle Scholar
Life Is Strange
(2015) Dontnod EntertainmentGoogle Scholar
Life Is Strange 2
(2018) Dontnod Entertainment and Feral InteractiveGoogle Scholar
Ninja Gaiden
(1989) TecmoGoogle Scholar
Ninja Gaiden Trilogy
(1995) TecmoGoogle Scholar
Pac-Man
(1980) NamcoGoogle Scholar
Pepsiman
(1999) Kindle Imagine DevelopGoogle Scholar
Pokémon: Ruby
(2002) Game FreakGoogle Scholar
Popeye
(1982) Nintendo Research & Development 1 and Ikegami TsushinkiGoogle Scholar
Resident Evil 3 Remake
(2020) CapcomGoogle Scholar
Resident Evil 3: Nemesis
(1999) CapcomGoogle Scholar
Resident Evil- Code:Veronica
(2000) Capcom Production Studio 4Google Scholar
Sekiro: Shadows Die Twice
(2019) From SoftwareGoogle Scholar
Super Mario Bros
(1985) NintendoGoogle Scholar
Tarzan
(1999) Eurocom and Digital EclipseGoogle Scholar
Tetris
(1989) Nintendo Research & Development 1Google Scholar
The Dragon
(1995) Ramar International Co., LtdGoogle Scholar
The Evil Within in
(2014) Tango GameworksGoogle Scholar
The Last of Us
(2013) Naughty DogGoogle Scholar
The Legend of Zelda: Ocarina of Time
(1998) Nintendo Entertainment Analysis & DevelopmentGoogle Scholar
The Legend of Zelda: The Minish Cap
(2004) FlagshipGoogle Scholar
The Witcher 3
(2015) CD Projekt RedGoogle Scholar
Uncharted 3: Drake’s Deception
(2011) Naughty DogGoogle Scholar
Winning Eleven 6
(2002) Konami Computer Entertainment TokyoGoogle Scholar