Article published in:
Literacy Processes and Literacy Development
Edited by Pieter Reitsma and Ludo Verhoeven
[Written Language & Literacy 8:2] 2005
► pp. 79102
Cited by

Cited by 24 other publications

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2010. Naming Speed and Reading: From Prediction to Instruction. Reading Research Quarterly 45:3  pp. 341 ff. Crossref logo
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McTigue, Erin M., Oddny Judith Solheim, Wendi K. Zimmer & Per Henning Uppstad
2020. Critically Reviewing GraphoGame Across the World: Recommendations and Cautions for Research and Implementation of Computer‐Assisted Instruction for Word‐Reading Acquisition. Reading Research Quarterly 55:1  pp. 45 ff. Crossref logo
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Pennala, Riitta, Ulla Richardson, Sari Ylinen, Heikki Lyytinen & Maisa Martin
2014. Computer game as a tool for training the identification of phonemic length. Logopedics Phoniatrics Vocology 39:4  pp. 149 ff. Crossref logo
Ronimus, Miia, Janne Kujala, Asko Tolvanen & Heikki Lyytinen
2014. Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge. Computers & Education 71  pp. 237 ff. Crossref logo
Ronimus, Miia & Ulla Richardson
2014. Digital game-based training of early reading skills: overview of the GraphoGame method in a highly transparent orthography / Entrenamiento de habilidades de lectura tempranas basado en un juego digital: visión general del método GraphoGame en una ortografía altamente transparente. Estudios de Psicología 35:3  pp. 648 ff. Crossref logo
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2017. Impact of a computer-based intervention in Chilean children at risk of manifesting reading difficulties / Impacto de una intervención basada en ordenador en niños chilenos con riesgo de manifestar dificultades lectoras. Infancia y Aprendizaje 40:1  pp. 158 ff. Crossref logo
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2010. Predictors of Response to Intervention of Word Reading Fluency in Dutch. Journal of Learning Disabilities 43:3  pp. 212 ff. Crossref logo
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2018. Learning through play: The impact of web-based games on early literacy development. Computers in Human Behavior 81  pp. 378 ff. Crossref logo
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2009. Effects of an Adaptive Game Intervention on Accessing Number Sense in Low-Socioeconomic-Status Kindergarten Children. Mind, Brain, and Education 3:4  pp. 224 ff. Crossref logo

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