Virtual Reality, Artificial Intelligence, and Language Learning

The need for attention

Author
ORCID logoUlf Schütze | University of Victoria
HardboundAvailable
ISBN 9789027214874 | EUR 110.00 | USD 143.00
 
e-Book
ISBN 9789027246851 | EUR 110.00 | USD 143.00
 
Google Play logo
It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents). What are the issues and benefits of these technological innovations? Taking readers on a journey through the brain, this book explains how VR and AI may foster and sustain connectivity between language faculties, the senses/emotions, working and long-term memory, and attention. With the speed of technological innovation increasing, cognitive demand as well as aspects of intrinsic motivation are analyzed, charted, and discussed, as these may become essential for future development of language learning experiences. This volume should be of interest to instructors, researchers, and students of languages and linguistics, cognitive psychology, and computer science.
[Bilingual Processing and Acquisition, 19] 2024.  xv, 146 pp.
Publishing status: Available
Table of Contents
Subjects

Main BIC Subject

CFDC: Language acquisition

Main BISAC Subject

LAN009070: LANGUAGE ARTS & DISCIPLINES / Linguistics / Psycholinguistics / Language Acquisition
ONIX Metadata
ONIX 2.1
ONIX 3.0
U.S. Library of Congress Control Number:  2024017061 | Marc record