Virtual Reality, Artificial Intelligence, and Language Learning
The need for attention
It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents). What are the issues and benefits of these technological innovations? Taking readers on a journey through the brain, this book explains how VR and AI may foster and sustain connectivity between language faculties, the senses/emotions, working and long-term memory, and attention. With the speed of technological innovation increasing, cognitive demand as well as aspects of intrinsic motivation are analyzed, charted, and discussed, as these may become essential for future development of language learning experiences. This volume should be of interest to instructors, researchers, and students of languages and linguistics, cognitive psychology, and computer science.
[Bilingual Processing and Acquisition, 19] 2024. xv, 146 pp.
Publishing status: Available
Published online on 23 May 2024
Published online on 23 May 2024
© John Benjamins
Table of Contents
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List of figures | pp. ix–x
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List of tables | pp. xi–xii
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Author’s biography | pp. xiii–xiv
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Preface
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Chapter 1. Introduction | pp. 1–7
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Chapter 2. The language web | pp. 9–31
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Chapter 3. The need for attention | pp. 33–64
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Chapter 4. Second language learning | pp. 65–82
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Chapter 5. The case of AI and Virtual Reality | pp. 83–115
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Chapter 6. Learning and teaching | pp. 117–124
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References | pp. 125–143
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Index | pp. 145–146
Subjects
Main BIC Subject
CFDC: Language acquisition
Main BISAC Subject
LAN009070: LANGUAGE ARTS & DISCIPLINES / Linguistics / Psycholinguistics / Language Acquisition